Balsamiq is a wireframing tool that helps lean product teams turn early ideas into clear, actionable direction. The tool helps product managers, founders, and engineers worldwide share concepts, reduce rework, and build better products.
Originally, Adobe AIR was the only game in town, and its blend of flexibility in platforms it could publish to (PC, Mac, iOS, Android), ease of use, and familiarity made it the clear choice. Now Adobe no longer supports it, and we’ve found the transition to Harmon unworkable …
We already use all the other Adobe products so it was an easy choice to use AIR for our programming type of programs. As we used it more, we found that it was very simple to learn/the learning curve was not very steep at all. We honestly didn't look at any other options, …
Adobe AIR does not support Windows phones but works well on both Android and Apple iOS. It enables developers to build and deploy good quality applications to mobile platforms for a majority of mobile users and allows developers to build working prototypes in a relatively …
There are definitely other platforms out there that are awesome but Adobe AIR is just what our other developers were used to using but we do have some success.
Generally stacks up fairly negatively, program definitely has its place, I appreciate what it can allow but now most desktop apps are fine enough as browser based experiences or for personal use mobile is the way to go. Air isn't the best environment for that.
Originally, Adobe Air was a great choice for us to build mobile titles from prior web titles when compared to tools such as native iOS with cocos2d. We were able to get games stood up much faster than our competition and out to market to make money. That said, as Unity improved …
Adobe AIR is more friendly to a serious programmer because it supports core programming methodology in a way that Unity does not. Both AIR and Unity have a hidden underlying layer of event management code that can add performance costs. However, Unity is more friendly to a …
Since Adobe AIR can be used with the Flash IDE, there are not many other solutions with such a robust toolset. The ability to import layered photoshop files directly onto the stage, and then ability to animate and create movieclips within that IDE is an extremely valuable …
Balsamiq is lagging a lot as compared to Figma but it's comparable with respect to Mockflow.
Also, Figma is a full stack solution in designing and hence it was an overkill of my role. Balsamiq is easier to use & know in the industry and hence that helped in decision making.
I use Balsamic for ideation, discussion, collaboration and proposals. It is super fast and easy to just drag UI components onto the canvas and move things around or delete things as you need. Its alignment tools are basic and good enough to get the job done. I would use Figma …
In the past I have just used HTML to mock up UIs, but as I've previously mentioned this can cause problems with user's thinking that the system is already built. Balsamiq is far quicker and easier to create wireframes, it is more collaborative and the resulting wireframes …
We think Balsamiq does a good job compared to Visio and we do go to Balsamiq first. We typically know after trying to put together the first wireframe if it will work well in Balsamiq. And we are familiar enough with both tools to get an idea. If it is not working right away in …
While I love these other tools for many different reasons, Balsamiq is the tool I use for low-fidelity wireframing every time. It’s the most simple and easy-to-use out of the bunch, and it gets the job done without a ton of effort and time required. In the early stages of …
OmniGraffle can get you to the same place as Balsamiq will, but it will take you longer. Balsamiq has more built-in elements that help you create mockups very quickly. With OmniGraffle, though, you'll be spending more time creating elements by hand. And because OmniGraffle is …
Invision integrates well with Photoshop but Balsamiq has a much more intuitive pick-up-and-play quality that makes it a useful entry tool to marketing teams just getting their feet wet in the design process. The standardized layout and methodology also gives it an edge if you …
Creating digital wireframes in Photoshop is a nightmare. Photoshop was not really designed for this purpose. It doesn't have good collaboration options and it doesn't allow pattern libraries, which are essential for consistency and efficiency. We use UXPin and Axure for some …
We select Balsamiq for product cost and quality. It is intuitive, so it does not require much support or courses to start using it. It does not take up much space on the server, it is very light. It can be used in several operating systems. You can load the Bootstrap library …
We have used some other alternatives and Balsamiq is the best one for fastest results. InVision and Justinmind both work very well and have great tools for collaboration and making interactive mockups. With Justinmind, I have done some app mockups that felt almost functional …
Balsamiq is the only wireframing software I've used. The only other thing that I've used for any wireframing is Microsoft Powerpoint, which does actually increase some customization options, but takes much longer to make a quality wireframe.
I've also used Adobe Illustrator …
Balsamiq is selected for cost and product quality. It is inductive, so it does not require much support or courses to start using it, it does not take up much space on the server, it is very light. It can be used in several operating systems. You can load the Bootstrap library, …
Balsamiq is a quite simple tool; but does exactly what was designed for, it helps with creating mockups, wireframes, and flows. Its simplicity works great for people who are not designers but need to visually represent their ideas. Low-fidelity wireframes work really well in …
I just searched free trials and did a test run of Balsamiq for 30 days at no cost. I didn't even look at another product - this one met the immediate need to get a bunch of drawings done and out the door. At the end of the 30 days my manager didn't care, either, just wanted a …
The Pen tool in Paper is definitely a happy middle between Balsamiq and actual paper prototyping. It has the advantage of being able to copy/paste a section that has already been designed - but even there selecting a specific section is hard - balsamiq's sections are more …
We also have Adobe Illustrator. Balsamiq is a great choice when you value speed and want to use the pre-built icons to put together an interface. It is also a slimmed down feature set versus Illustrator and gives you just the essentials. Balsamiq is easier for non-graphic …
Axure vs Balsamiq. I would pick Axure over Balsamiq. The only con is there could be a learning curve to Axure. Sketch gives more interactivity over Balsamiq but is limited to Mac users. UXPin has easier palettes to move around than Balsamiq but Balsamiq is easier to use than …
I think the learning curve for all of the other tools is much greater than that of Balsamiq. PhotoShop, I think, is a poor tool for UX, but is often used by members of my team for its overall prevalence in their past education (many graphics folks). I have found that …
Balsamiq is very simple and easy, select and drag program for wireframing and prototyping for websites and software. It's really meant for beginners and people who put more weight into the workflow rather than design as there aren't very many options for making it personalized …
I used Gliffy as a free trial and only for a few projects. From what I remember it was fairly similar to Balsamic, but I don't remember Gliffy having the same selection in their UI library.
I use a combination of both products, I use Balsamiq for quick wireframes to get the over all UI layout hammered out. I then use Photoshop to better design color scheme and exact padding.
Axure is basically a direct copy of Balsamiq for 4x the price. Moqups is painful to use and it's a monthly subscription. Although I have not used Adobe Comp, the learning curve is so high, it cannot even come close to the ease of Balsamiq. And Illustrator and Photoshop for …
Adobe AIR is well-suited for a developer who is already familiar with Flash and AS3. It is well-suited for 2D app development using Starling or another third-party graphics library. However, to be used appropriately and avoid errors and poor performance, a basic understanding of programming principles is needed, so it's not great for a designer who hasn't studied a lot of coding.
Balsamiq is excellent for creating low-fidelity wireframes where the designer is trying to communicate a general, loose idea of how the design should look. Because of this, it should be used early in the design stage, when there are still many decisions to be made about how the final design should look like. However, it is less suitable for situations where one wants to communicate a more final-appearing version of a design. There are limited functionalities (which appear intentional, as the Balsamiq website says that the tool "has 'just enough' prototyping capabilities, but not more”). Because of this, it is likely wise to choose a more high-powered tool, such as Axure, to create a fuller design toward the later stages of the design process
Ease of use: Balsamiq is the easiest wireframing platform I've ever used. You will be able to learn how to work with the drag-and-drop interface in less than a day. Use familiar resizing controls (click and drag) to control elements. Familiar keyboard shortcuts for grouping, duplicating, undoing, and more make the platform incredibility intuitive.
Cartoony: I think Balsamiq's intentionally "cartoony" style is great. Again, this helps clients focus on the "what" on the page without spending too much time worrying about the actual look. We have a content-first approach. We always want to nail down the user-flow first before we delve into graphics.
Symbols: The symbols library did not exist when I first started using Balsamiq 7 years ago, but it's a great addition. Assign design elements to your symbols library within a project for easy re-use throughout multiple pages. This is a great way to maintain consistency in your design and reduce re-work. For example, if you copy-paste a footer on each page of your 10 page design, you will need to go back and update all 10 versions if you make a change. If you use the symbols library, you would only need to update it once.
Presentation: Presentation mode allows you to display a full-screen presentation. This is extremely helpful when walking through mocks with clients.
Linking: You can link elements of pages in a project together. This can help you illustrate functionality.
The project can get a bit laggy around 70-100 pages (on a MacBook Pro). It didn't happen to me but I've seen it in a presentation of a project and it froze in a moment and had to restart the app.
I don't find the design of the components very "pretty". It's totally subjective but still wanted to mention it. I know this is the style they have had since the beginning and it's almost something that identifies Balsamiq, but I think it can be improved.
Balsamiq is just so simple, intuitive and fast at creating wireframes. It has just the right amount of UI elements to get the job done without weighing you down with decision fatigue. If you really need something that is not there, you can either draw or import your own elements. I also like the way that you can organize your assets for reuse.
Although Adobe AIR is just an SDK without an actual "UI" it's commonly used within Flash, Flash Builder, or FlashDevelop. Considering the integration with Flash IDE, there are very few tools that can compete with its features.
Very intuitive and easy to understand. It only takes minutes to get the hang of it and get back to work. For new analysts (like, brand new, fresh out of school) it's not difficult and they need minimal to no hand-holding. The training content that is embedded is easy to find and use.
There are definitely other platforms out there that are awesome but Adobe AIR is just what our other developers were used to using but we do have some success.
In the past I have just used HTML to mock up UIs, but as I've previously mentioned this can cause problems with user's thinking that the system is already built. Balsamiq is far quicker and easier to create wireframes, it is more collaborative and the resulting wireframes cannot be confused with a real system as they have a hand drawn feel to them.
Using Adobe AIR allows your team to be comprised of Flash/ActionScript 3 developers, which can be easy/cheap to find compared to other disciplines (based on location). This can lower the bottom-line in terms of engineering costs.
As the Adobe AIR SDK is free to use, the cost of entry is basically free. Additionally, the Adobe AIR SDK may be used in conjunction with a free IDE, such as FlashDevelop, making the entire stack completely free to use.
One negative impact is the stigma against Adobe Flash/AIR. Due to Adobe's less than stellar track record (in terms of support and security) with both Flash and Flash Mobile, there are numerous clients that we've dealt with, that refused to approve Adobe AIR as a tool.
The product works very well for showing product owners and developers design ideas for purposes of discussion, debate and refinement.
The products also works very well for specifying new designs for developers. This is best done in a series of screens that show various screen states and user interactions.
I also use the products to document bugs in software products and websites we have developed. This includes outlining and documenting bugs and changes to user interactions and refinements to the usability of completed interfaces and user experiences.