Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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ARSKAN SiloData
Score 0.0 out of 10
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ARSKAN SiloData is a platform that allows users to view, use and share 3D models on the web, on the move and without constraints (hardware, bandwidth, latency, external servers). With it, it is possible to generate interactive, collaborative, real-time digital twins that can be connected to all types of databases (IoT, IA, etc.). The software enables users to: upload, store and classify all its 3D models, To invite users and manage their rights through…
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Pricing
Adobe Substance 3D Collection
ARSKAN SiloData
Editions & Modules
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No answers on this topic
Offerings
Pricing Offerings
Adobe Substance 3D Collection
ARSKAN SiloData
Free Trial
Yes
Yes
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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Nous avons des abonnements par silo (dossier) auxquels on alloue un certains nombres d'objets, d'utilisateurs, d'annotations, etc.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and …
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials …
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials using nodes and stuff but not upto the mark. There is always something missing. For the photoshop, there is no option to create textures on 3d, which makes it tedious. For the KeyShot its good and sometimes better than stager but the overall value in substance collection and the seamless integration with other apps is very good
The library we create in the substance painter really helps us to save a lot of time for future projects. Drag and drop the materials and boom product is ready.
Stager cuts us the costs by saving us time on the feedbacks because of the better visualization we were able to provide at initial stages.
Designer didnt helped us much directly but somewhat useful as it comes with the package and it has great tools which might be costlier to buy separately.