Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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Autodesk Maya
Score 9.2 out of 10
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Autodesk offers Maya, a 3D animation, modeling, simulation and rendering tool available to artists, animators, and educators, used to create realistic characters, models, and scenes, as well as effects such as explosions, cloth movement, etc.
$235
per month per user
Pricing
Adobe Substance 3D Collection
Autodesk Maya
Editions & Modules
No answers on this topic
Monthly
$235
per month per user
Yearly
$1875
per year per user
3-Year
$5625
3 years per user
Offerings
Pricing Offerings
Adobe Substance 3D Collection
Autodesk Maya
Free Trial
Yes
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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Maya is also available through Autodesk's Flex plan and pricing. Tokens expire 1 year from date of purchase. Not all products and features are available with Flex. Students and teachers at qualified academic institutions worldwide are eligible for free access to Autodesk software for one-year through the Autodesk Education Community.
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
We have the design team using that to create videos for our concepts in the Cyber security - Products, services and solutions as well as in AI/ML, basically everything that needs to be communicated in the best way we use Autodesk Maya for the videos thus making it more fun and easy to understand the concepts to get going.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
As Autodesk Maya was one of the first softwares I learned, so I feel very fun to work with it. The overall usabilty feels very natural to me and I felt it's easy to learn but tough to master kind of software. Some people find it very difficult to learn, so I deduced some rating points.
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials using nodes and stuff but not upto the mark. There is always something missing. For the photoshop, there is no option to create textures on 3d, which makes it tedious. For the KeyShot its good and sometimes better than stager but the overall value in substance collection and the seamless integration with other apps is very good
The UI of 3ds Max is not that good and very old, not the best. Blender is the best for everything, especially its modeling and animation tools are not the best as compared to Autodesk Maya. Cinema 4D is good for motion graphics and create vibrant renders but it has limited options to create things.
The library we create in the substance painter really helps us to save a lot of time for future projects. Drag and drop the materials and boom product is ready.
Stager cuts us the costs by saving us time on the feedbacks because of the better visualization we were able to provide at initial stages.
Designer didnt helped us much directly but somewhat useful as it comes with the package and it has great tools which might be costlier to buy separately.
The pros is speeding up workflow . The ability to customize Maya for various tasks on their own.
Another pros is easy programming study. Automation of routine tasks did not require deep knowledge in programming.
There was one negative thing. The transition from a permanent license to a one-year subscription in 2016-2017, as the previous purchased licenses were canceled by the Autodesk.