Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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BricsCAD
Score 10.0 out of 10
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BricsCAD is a computer-aided design (CAD) toolkit, supporting 2D drawing, 3D modeling and visualizations, and is customizable as well as compatible with many 3rd party applications, developed by Belgian company Bricsys, a Hexagon company since late 2018.
$590
one-time fee
Pricing
Adobe Substance 3D Collection
BricsCAD
Editions & Modules
No answers on this topic
BricsCAD Lite
$590
one-time fee
BricsCAD Pro
$1,265
one-time fee
BricsCAD Mechanical
$1,780
one-time fee
BricsCAD BIM
$1,890
one-time fee
BricsCAD Ultimate
$2,100
one-time fee
Offerings
Pricing Offerings
Adobe Substance 3D Collection
BricsCAD
Free Trial
Yes
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Features
Adobe Substance 3D Collection
BricsCAD
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
It is possible to use BricsCAD in a free version over time except that it is considerably reduced in terms of functionality and performance. I especially like the collaboration, import and export features. These tools are important in that they allow you to exchange with the different teams involved in the project to make the necessary changes in time.
there is not full compatibility with dynamic blocks but it isn't so bad -we can create them in AutoCAD and use them to some extent anyway
it doesn't look as "sexy" and the interface looks kinda orimitive in some screens but the functionality is all there and the some
there is the hurdle of users thinking they are getting a lesser product so more marketing pozazz is needed to get the message over it is a very capable product
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
it's exteremly useable. AutoCAD users will carry over many eisting skills and learn some new ones on the cross over. It's fast adn lightweight meaning ot can be run on just about any PC. The help and support are realy good and problems are usually responded to within a day by experts.
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials using nodes and stuff but not upto the mark. There is always something missing. For the photoshop, there is no option to create textures on 3d, which makes it tedious. For the KeyShot its good and sometimes better than stager but the overall value in substance collection and the seamless integration with other apps is very good
Very cost-effective solution, it even supports pointclouds natively and is something we will investigate further as time goes on and may in fact utilise it to replace AutoCAD with 3rd party add-ins at some point in the future, and we hope it can further reduce costs in the long-run as it continues to develop and mature.
The library we create in the substance painter really helps us to save a lot of time for future projects. Drag and drop the materials and boom product is ready.
Stager cuts us the costs by saving us time on the feedbacks because of the better visualization we were able to provide at initial stages.
Designer didnt helped us much directly but somewhat useful as it comes with the package and it has great tools which might be costlier to buy separately.