Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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Navisworks
Score 9.5 out of 10
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Autodesk's Navisworks is a 3D model and construction project review and coordination software allowing the user to combine design and construction data into a single model, and identify and resolve clash and interference problems before construction.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and …
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials …
Navisworks is a master tool if we want to do any 3D model coordination with any trade of a building. It allows us to view our model content with all elements to visualize and understand for certain where our design stands in terms of accuracy and how all things can be assembled …
Navisworks does not have a mobile app or internal issue tracking but it integrates well with other apps. It's easier to navigate and run clash detection. The desktop program is more robust and offers more functionality.
Navisworks is the go-to system for 3D BIM/MEP coordination. I don't know of many other options that are standardized/uniformly recognized as the base system in 3D coordination.
I have not used a lot of other software to compare Navisworks to but Revit is probably the closest to what Navisworks does. Revit is a lot more focused on the model creation and Navisworks is a bit more well equipped for reviewing and analyzing an already created model. Some of …
It can integrate many different types of file formats of all types of design including architectural, structural, interior, MEP. It has good ability to make walk through videos and make it inclusion with the timeline. Clash detection is the main feature which sets it apart from …
Director of Virtual Design & Construction, Senior Associate Vice President
Chose Navisworks
Revizto - no inherent clash detection but great clash detection reporting and issue tracking Synchro - 4D scheduling software that is much better than Navisworks in that space. Navis is the standard so no requrement to force new software on the project teams.
Our company only uses Autodesk software, so I could not find and alternative to Navisworks to match the functionality of Naviswork with Revit, Civil 3D and Plant 3D. The only alternative for us is to use BIM 360 Model Coordination which lacks the search and visual impact of …
As described earlier, I really like that Navisworks is a desktop-run application rather than a web-based application. It runs smoothly and is relatively easy to use.
Assemble's biggest negative is that because it's web-based, you often find yourself waiting for things to load. …
BIM 360 Glue - Not as user-friendly and the fact that your orientation in the model resets every time you refresh your model drives me insane. I much prefer the Navisworks clash detection and file management.
Navisworks allows viewing of our model content with others to know whether our design is correct and can be assembled for final stage. As compared to Bentley software, Navisworks is good in terms of asset management, reporting, and analysis. Its model viewing and navigation …
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
Navisworks is a key tool if doing any 3D model coordination with other trades. It will allow you to view your model content with others to know for certain that your design is accurate and can be assembled. Navisworks also comes with a lot of additional tools to make this process easy.
A link to BIM 360 Model Coordination is a serious shortcoming. It used to be easy to link to models loaded to BIM 360 Glue for more in depth clash detection.
I would have liked the ability to export a simulation created in Navisworks to 3DS Max for a more immersive animation with decent material mapping and better animation tools.
I would like to be able to view/create BIM 306 Docs/Field issues directly in Navisworks. In the current workflow we have to use other file formats to work within BIM 360. It would be more productive to be able to navigate the model through Navisworks and to create viewpoints and issues from within Navisworks.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
Autodesk gives several options for customer service on their products but they are a very large company it can be difficult to get prompt responses from them. Since that has been the case for me, we have additional support coverage through our 3rd party distributor. This gives us a better first response support team before we have to involve the Autodesk support team
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials using nodes and stuff but not upto the mark. There is always something missing. For the photoshop, there is no option to create textures on 3d, which makes it tedious. For the KeyShot its good and sometimes better than stager but the overall value in substance collection and the seamless integration with other apps is very good
Navisworks is a master tool if we want to do any 3D model coordination with any trade of a building. It allows us to view our model content with all elements to visualize and understand for certain where our design stands in terms of accuracy and how all things can be assembled on site. Navisworks also comes with a lot of additional tools to make BIM process easy.
The library we create in the substance painter really helps us to save a lot of time for future projects. Drag and drop the materials and boom product is ready.
Stager cuts us the costs by saving us time on the feedbacks because of the better visualization we were able to provide at initial stages.
Designer didnt helped us much directly but somewhat useful as it comes with the package and it has great tools which might be costlier to buy separately.