Adobe XD is a prototyping and UX/UI option for website and mobile application design, featuring a range of UI tools and and templates, a versatile artboard and contextual layer panels, and deep integration with Adobe's creative suite of products for fast import of objects from these applications.
$33.99
per month per license
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
Adobe XD used to be able to stack great, but I would select Figma over Adobe XD any day. Much better features, better quality of life features and includes darkmode. Another great part of Figma is the fact you can strickly use it in a browser without having to install any apps, …
More and more competitors, agencies, start-ups, tech companies are using Figma instead of Adobe XD or sketch so our company is trying to get licenses of Figma in addition to Adobe XD. At a large company like us, we already have an Adobe Creative Cloud license so it makes sense …
First off if we talk about Sketch, then Adobe XD has the upper hand because it supports both Windows and Apple Macintosh. Then coming on Axure RP, Adobe XD is far better than Axure. Because it comes with extensive features. Finally, about Figma, Figma is the only rival to Adobe …
Figma is also a very good product, but the reason we are still using Adobe XD is because we can grab this software and have multiple projects that are going on at the same time, so it's very hard for to move on to other software. ** The Repeat Grid Feature is super good and, in …
If we compare with Sketch, I would still prefer Adobe XD. Sketch is a pioneer as a UI design tool, but the features and integration (without plugins) that Adobe XD provides are number 1, especially on the prototyping side.
Before XD came to the company, screens were designed in Illustrator or Photoshop and a PDF presentation was generated, which was extremely time-consuming. XD saved us a lot of time (and money) by generating interactive prototypes, which are much more tangible for the client …
A little change in layout can lead to massive process in Wix, Although templates and ADI system is good it makes issues sometimes. ADOBE XD has more powerful tools than it and for a customized website, It works very well. basic designing particles in the library can be used …
While I have used Zeplin, Invision, and Adobe XD on various projects, partly dependent on in-house client teams preferences, Adobe XD is the most familiar to me based on 20+ years [of] working within Adobe applications. They all can do most of what I am looking to do within …
It's a lot easier to prototype ideas and make mock-ups faster in Adobe XD than it is to in say Photoshop. Figma is fairly similar but XD works with the Adobe ecosystem and I feel is easier to learn and use and the way you can share XD links is what I really like.
Adobe XD is very comparable to most of the other wireframing and UX builders on the market. One of the big advantages is that it works on both a Mac & PC environment removing a possible tech barrier. The similarity with the other Adobe products makes it easy to get up to …
I do not use Sketch consistently as it is designed for Mac computers but Sketch is an alternative to consider if you don't have an Adobe Creative Cloud Subscription. Sketch is a one-time charge, has an intuitive interface. There is a low learning curve and has useful …
Compared to Sketch, Adobe XD is perfectly capable for most prototyping needs that we have. And it's free! I am less familiar with Figma, but can only say that it was a cost-prohibitive choice at the time we were evaluating. I do believe that Figma has become more sophisticated …
Highlighted previously, but Sketch is likely a better product. We have XD included in Creative Cloud so it was no additional cost, and half the team is on Windows. Otherwise would be paying for Sketch.
Adobe XD is a very useful tool for building wireframes, but I've now turned to Figma for my go-to wireframing and prototyping software. The thing that both Adobe and Figma have going for them is that they're available on Windows, as well as Mac. A lot of tools are Mac-only. …
I think in the next year XD will make Sketch irrelevant. It's sad to see giants like Adobe flat out copying independent companies, but it's hard to say no when XD is already included in my CC subscription. They have (mostly) the same features, so it's just a no-brainer.
We actually use Figma, Sketch, and InVision along with XD in our design practice. We mainly use XD on quick prototypes or experimentation for mobile projects. We always end up falling back to Sketch+InVision for our Design System Implementations and developer collaboration …
We have used Sketch software alongside Adobe XD to make prototypes and wireframes of our projects. There are some features which are exclusively available into Sketch and we don't want our clients to get shorted on any features, so that's why we use both.
Figma was a huge turning point compared to its competitors, especially Adobe XD, a tool designed for the same purpose as Figma. I would say that it and all the other tools I mentioned, including those that do not have the same focus on UX design (Photoshop and Illustrator), …
Adobe XD is an absurd copycat that never got to have even 10% of Figma's features. It's hyper fast because it's native, but that's the only good thing it has.
Axure RP is an excellent prototyping software, with Local Variables and complex interactions. But it's also extremely …
Compared to Adobe XD, the Figma tool is much easier to use, offers more features, and has a much lower cost. Its features are less complex, making it very easy to teach beginners how to use it. The navigable prototype is also easier and more efficient to share in Figma compared …
Figma easily wins against adobe XD. Asset sharing on XD was a pain. Figma makes it really easy by allowing you to export any layer as an asset. XD had no comments making it incredibly hard to communicate with the designer in remote settings. XD's prototyping system was not good …
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout …
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Better auto layouts, components and prototyping capabilities. Variables in Figma are also a fantastic addition to create a robust, and scalable design system. I use these features all the time. Love them!
Figma compared to other tools has user friendly UI which is very easy for all levels of designers. Compared to Adobe XD and Sketch Figma is stable, while in other tools I have faced software crashing in the middle of the work which resulted in loss of data/design. Compared to …
I prefer to use it comparing to Adobe Xd. It surely is more intuitive and still develops itself providing new features (e.g. variables; however, I had to get used to the new interface). Now, if I had to compare it to Axure it'd depend on the project I'm working on. In case of …
Figma is the only tool that was build from the ground up for enterprise level distributed teams. If I were a one man shop or even a small team, I would consider sketch or other cheaper alternatives. For a large enterprise team, the only winner is Figma.
Figma is the go-to design tool that can be pushed to production very easily with developer tools. In my opinion it's the most complete design tool that considers the entire design process including the creation of solid design systems, high-fidelity prototyping, user testing, …
I think Figma is better because it's easier to create more visually appealing work. I would say that Figma is better for people who are used to using this sort of visual design software/platform. Whereas I think Miro is better for first time users, it doesn't offer as many …
Figma is the best for collaborative work. Very easy to learn, so easy that most people dont use it properly (which is good and bad at the same time). Prototyping is where I'd wish it will improve. Axure was awesome.
Figma is way better than Adobe Illustrator because of its ability to seamlessly integrate multiple use cases like mobile design and vector-based shape building. While Adobe Illustrator is great for adding texture and depth to illustration you can still build high-end …
In comparison to Figma, other tools which can accomplish similar tasks (Adobe XD, Sketch, and Adobe Photoshop) feel outdated, clunky, and lacking in functionality.
When switching over to Figma, the experience feels much more elegant, convenient, and cutting-edge in a number of …
Figma is the most efficient tool for teams and sharing with clients. It's also easier to learn than other Adobe products. When sharing designs with clients, Figma looks more professional than Canva.
Adobe XD is particularly useful and extremely easy to learn if you are a designer or a frequent user of the Adobe Creative Suite. Like all Adobe software, the tools, shortcuts, and interface are very similar to each other and allow for easy migration. Now, if you are not a frequent user of Adobe, it will probably cost a bit more to learn how to use the software, plus it is probably not going to be worth the price just for Adobe XD.
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
Wireframing/high fidelity mockups. We're using it for both responsive websites and apps.
Prototyping. It just gets better with each update, especially with auto-automate.
Ridiculously small learning curve. In my opinion, everything seems to be just where I would expect it to be, especially being familiar with other Adobe products.
Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
Swapping a component but retaining inputted copy or imagery.
Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
Folder structures - larger teams need multiple layers of folder structure to help find things.
Branch performance - we need better, more user-friendly solutions to get designs to merge better.
Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
Default sharing options need improvement.
Responsive ratios' in prototyping without having to recreate pages.
Better collaboration with Jira to bring in links in the design mode not just dev mode.
We utilize many of the applications in the Adobe CC suite and our usage of this application came about simply because it was the one that was already paid for. Bearing that in mind we will definitely be renewing the software upon the expiration of the licensing. I am not sure if this is the solution we would go with were it not already included, we would have to evaluate all other options
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Adobe XD is basically on life-support now, there are much better software out there that do everything XD can do, and a few that you don't even have to pay a monthly subscription fee on. While Adobe XD is great as shortcuts that are used in other CC software works, and its integration with CC is great. But it still lacks compared to its closest competitor.
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
I have not had a need to connect with the Adobe XD support team as of yet, but from past experience when dealing with the other products, the support has been very very good, and I would have no reason to think that this product would be any different. There are a good number of training videos on the Adobe site for this product as well as on other social media sites so a quick search should let you find the answers in several different ways.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Adobe XD used to be able to stack great, but I would select Figma over Adobe XD any day. Much better features, better quality of life features and includes darkmode. Another great part of Figma is the fact you can strickly use it in a browser without having to install any apps, but if you do install the apps, it works great if not better.
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.