Adobe XD is a prototyping and UX/UI option for website and mobile application design, featuring a range of UI tools and and templates, a versatile artboard and contextual layer panels, and deep integration with Adobe's creative suite of products for fast import of objects from these applications.
$33.99
per month per license
UXPin
Score 7.9 out of 10
N/A
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.
Adobe XD used to be able to stack great, but I would select Figma over Adobe XD any day. Much better features, better quality of life features and includes darkmode. Another great part of Figma is the fact you can strickly use it in a browser without having to install any apps, …
More and more competitors, agencies, start-ups, tech companies are using Figma instead of Adobe XD or sketch so our company is trying to get licenses of Figma in addition to Adobe XD. At a large company like us, we already have an Adobe Creative Cloud license so it makes sense …
First off if we talk about Sketch, then Adobe XD has the upper hand because it supports both Windows and Apple Macintosh. Then coming on Axure RP, Adobe XD is far better than Axure. Because it comes with extensive features. Finally, about Figma, Figma is the only rival to Adobe …
Figma is also a very good product, but the reason we are still using Adobe XD is because we can grab this software and have multiple projects that are going on at the same time, so it's very hard for to move on to other software. ** The Repeat Grid Feature is super good and, in …
If we compare with Sketch, I would still prefer Adobe XD. Sketch is a pioneer as a UI design tool, but the features and integration (without plugins) that Adobe XD provides are number 1, especially on the prototyping side.
Before XD came to the company, screens were designed in Illustrator or Photoshop and a PDF presentation was generated, which was extremely time-consuming. XD saved us a lot of time (and money) by generating interactive prototypes, which are much more tangible for the client …
A little change in layout can lead to massive process in Wix, Although templates and ADI system is good it makes issues sometimes. ADOBE XD has more powerful tools than it and for a customized website, It works very well. basic designing particles in the library can be used …
While I have used Zeplin, Invision, and Adobe XD on various projects, partly dependent on in-house client teams preferences, Adobe XD is the most familiar to me based on 20+ years [of] working within Adobe applications. They all can do most of what I am looking to do within …
It's a lot easier to prototype ideas and make mock-ups faster in Adobe XD than it is to in say Photoshop. Figma is fairly similar but XD works with the Adobe ecosystem and I feel is easier to learn and use and the way you can share XD links is what I really like.
Adobe XD is very comparable to most of the other wireframing and UX builders on the market. One of the big advantages is that it works on both a Mac & PC environment removing a possible tech barrier. The similarity with the other Adobe products makes it easy to get up to …
I do not use Sketch consistently as it is designed for Mac computers but Sketch is an alternative to consider if you don't have an Adobe Creative Cloud Subscription. Sketch is a one-time charge, has an intuitive interface. There is a low learning curve and has useful …
Compared to Sketch, Adobe XD is perfectly capable for most prototyping needs that we have. And it's free! I am less familiar with Figma, but can only say that it was a cost-prohibitive choice at the time we were evaluating. I do believe that Figma has become more sophisticated …
Highlighted previously, but Sketch is likely a better product. We have XD included in Creative Cloud so it was no additional cost, and half the team is on Windows. Otherwise would be paying for Sketch.
Adobe XD is a very useful tool for building wireframes, but I've now turned to Figma for my go-to wireframing and prototyping software. The thing that both Adobe and Figma have going for them is that they're available on Windows, as well as Mac. A lot of tools are Mac-only. …
I think in the next year XD will make Sketch irrelevant. It's sad to see giants like Adobe flat out copying independent companies, but it's hard to say no when XD is already included in my CC subscription. They have (mostly) the same features, so it's just a no-brainer.
We actually use Figma, Sketch, and InVision along with XD in our design practice. We mainly use XD on quick prototypes or experimentation for mobile projects. We always end up falling back to Sketch+InVision for our Design System Implementations and developer collaboration …
We have used Sketch software alongside Adobe XD to make prototypes and wireframes of our projects. There are some features which are exclusively available into Sketch and we don't want our clients to get shorted on any features, so that's why we use both.
Adobe XD is so much more than UXPin, with Adobe Cloud you can easily share designs as well. We used Adobe XD before changing to UXPin. At first UXPin seems so advanced and helpful, but don't get fooled. You're heavily limited in the long run, and after all the training and …
The first thing I’ll say is the learning curve is way lighter on UXPin. Also UXPin updates their app, and performance routinely and adds new features based on community needs.
It’s the first web-based tool that outputs code rendered in the browser from a design created in a …
Marvel was great for helping to define app flows and apply app designs to give our clients a better visual of how their apps would flow and work in order to assist with UX. However, we needed something a bit more robust. We weren't just looking for something that was pretty. We …
There are definitely pros to these other tools, but UXPin gains a significant edge by providing tools to perform several significant steps of the design workflow in one place. For instance, we could wireframe in LucidChart, prototype in Marvel, then manually perform user …
Quick to prototype, easy to share, multiple devices, fully responsive breakpoints, export CSS, publishing from the tool, Photoshop integration. Has a fairly easy to use interface when compared to InVision and quite easy to integrate with other tools and collaboration solutions …
Between UXPin and Balsamiq, I think UXPin gives you better control over the designs and iterations. UXPin seems to continuously iterate on their own product to make it better. I like how UXPin fits in nicely with my workflow.
We'd been using Adobe Photoshop for our high fidelity wireframes up until now. Photoshop is a great tool (one of my favorites!), however, UXPin is allowing us to provide living, breathing, interactive wireframes/prototypes that really help us communicate with our engineers and …
I went through several tools trying to find something that was easy to use and made me faster. Visio was such a pain at creating something reusable to make me faster, too much building. Axure and Balsamiq looked like great options but were too cumbersome for my needs and I …
Adobe XD is particularly useful and extremely easy to learn if you are a designer or a frequent user of the Adobe Creative Suite. Like all Adobe software, the tools, shortcuts, and interface are very similar to each other and allow for easy migration. Now, if you are not a frequent user of Adobe, it will probably cost a bit more to learn how to use the software, plus it is probably not going to be worth the price just for Adobe XD.
If you're a very simple designer, with very simple requirements UXPin is very good, especially because you can share the designs very easily. If you are an advanced designer with specific client requirements never use UXPin. Don't even get started because you will waste your time. Example is their component feature, it has a lot, but misses very crucial aspects to be functional on a broader scale.
Wireframing/high fidelity mockups. We're using it for both responsive websites and apps.
Prototyping. It just gets better with each update, especially with auto-automate.
Ridiculously small learning curve. In my opinion, everything seems to be just where I would expect it to be, especially being familiar with other Adobe products.
Sometimes, it can be a bit buggy and slow if the prototype is complex with dozens of layers.
The learning curve can be steep the first time you use it. Or, if you haven't used the app for awhile; I sometimes need to relearn it if I haven't used it for a month or so.
The loading times can be quite slow where a page gets stuck. It would be great if this didn't happen.
We utilize many of the applications in the Adobe CC suite and our usage of this application came about simply because it was the one that was already paid for. Bearing that in mind we will definitely be renewing the software upon the expiration of the licensing. I am not sure if this is the solution we would go with were it not already included, we would have to evaluate all other options
We'll definitely continue to use UXPin. Right now it provides us with everything we need in order to deliver quality projects to our clients. If at any point in time, UXPin doesn't provide us with what we need, we'll start vetting other software out there that may be similar. My guess is that UXPin will continue to make updates and improvements so we'll likely stick with it for quite some time.
Adobe XD is basically on life-support now, there are much better software out there that do everything XD can do, and a few that you don't even have to pay a monthly subscription fee on. While Adobe XD is great as shortcuts that are used in other CC software works, and its integration with CC is great. But it still lacks compared to its closest competitor.
I have not had a need to connect with the Adobe XD support team as of yet, but from past experience when dealing with the other products, the support has been very very good, and I would have no reason to think that this product would be any different. There are a good number of training videos on the Adobe site for this product as well as on other social media sites so a quick search should let you find the answers in several different ways.
As far as I know, my teams have only had to use the UXPin support once. The experience went really well. We just needed a bit of assistance with using the Documentation feature. UXPin's support was quick and helped my team in a matter of minutes. We will definitely reach out to their support without hesitation in the future.
Adobe XD used to be able to stack great, but I would select Figma over Adobe XD any day. Much better features, better quality of life features and includes darkmode. Another great part of Figma is the fact you can strickly use it in a browser without having to install any apps, but if you do install the apps, it works great if not better.
I went through several tools trying to find something that was easy to use and made me faster. Visio was such a pain at creating something reusable to make me faster, too much building. Axure and Balsamiq looked like great options but were too cumbersome for my needs and I couldn't get to the live link fast enough. Moqups was my first choice before I heard about UXPin. I switched to UXPin because the had more built in features, more icons and just an overall better and more usable interface that appealed to my design side.
Saving money by using one tool for lo-fi wireframing, high fidelity wireframing, prototyping, and user testing, rather than four separate tools.
The ability to create and use team libraries enables us to create visually consistent designs with less effort than creating every single design from scratch, which allows us to save considerable time (and therefore money!)
In-platform collaboration saves our team a lot of time and energy. With everything in one place (wireframes, prototypes, user feedback, collaboration comments), we can all be on the same page about the design workflow and pinpoint discussion points that are based on up-to-date designs.