Affinity Photo vs. Blender

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Affinity Photo
Score 8.2 out of 10
N/A
Affinity Photo is a software solution for photography and creative professionals, a fully-loaded photo editor integrated across macOS, Windows and iOS, from Serif Ltd.
$21.99
one-time fee
Blender
Score 9.3 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Pricing
Affinity PhotoBlender
Editions & Modules
iPad Edition
$21.99
one-time fee
Mac Edition
$54.99
one-time fee
Windows Edition
$54.99
one-time fee
Blender Cloud Membership
$11.50
per month
Offerings
Pricing Offerings
Affinity PhotoBlender
Free Trial
YesNo
Free/Freemium Version
NoYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Affinity PhotoBlender
Considered Both Products
Affinity Photo
Chose Affinity Photo
I think Affinity Photo is on par with Adobe Photoshop. They are very similar products with both bringing many features users need. The main reason I picked Affinity Photo was its pricing of it. I didn't require Adobe products all the time. And felt they weren't offering me as …
Chose Affinity Photo
Adobe is the most established in the industry, but Affinity is the young, scrappy alternative, that is more cost-effective ta boot. If you have even a small bit of flexibility, or are new, try this instead of Adobe's products - you'll be glad you did. We also used a (mostly) …
Blender
Chose Blender
In addition to being free to use, Blender is competent and complete enough to do the same things as these programs. While some stabilization is still needed in some aspects, many of these They work quite well and practically the same as them. In addition, Blender has a …
Chose Blender
Most obvious answer for why we have chosen blender over others is cost. The cost of other software is too high but because blender is free it helps to put our money and resources in the right places. It also helped us to get quality output without additional cost as octane is …
Chose Blender
Blender is a free software which makes it accessible by all.It also provides various features which is in the paid software also .
Chose Blender
We selected Blender for most of use cases because it's availability and ease of use. Having no commitment in terms of plans or pricing also gives us more freedom to try it out, and we ended up staying with Blender.
Chose Blender
Well, in fact, I haven't used any of that software, but there is one thing I know: Blender is free. That's huge for small business owners like me; it is the difference between having the tool and not having it. I have heard other people saying that the Autodesk offerings have …
Chose Blender
It fulfills my expectation to make 3D animation and cartoons to show my concept of research results to the audiance ranging from low-level to excellent in the field. It saves a lot of time to explain and makes attraction to the audiance. It exceptionally helps my class room …
Chose Blender
Again, Blender wins over its competition in the number of users and its large community because it is free software. Whether you like it or not, that's a kickstart that makes a noticeable difference.
But, indeed, its competition is usually much more powerful and professional, …
Chose Blender
Blender is first of all free and open source software. It has very easy to use tools which can help one in navigating and modifying easily and efficiently. It is also very less in size, on my system it is of 355 MB. The rendering engine Cycle works simultaneously in the …
Chose Blender
We've only used the consumer (non-pro) version of Sketchup, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than Sketchup, it feels like truly complete, professional design software.
Chose Blender
As already mention , a Wide range of features and complete set of tools without paying anything .
Suitable with any operating system.
Getting started with Blender is also easy.
Chose Blender
I have to start off but stating the obvious. Blender is full-featured and free. Yes, I repeat, "free." Adobe makes outstanding products but at a high initial cost. Blender does a similarly fantastic job, but for free. Adobe Substance is able to perform all the tasks I need to …
Chose Blender
Ease of use and free, Zbrush has a very steep learning curve and Blender seems to be better at realistic image rendering. Plus free upgrades and amazing support made it a no-brainer. Lots of online tutorials and add-ons Blender comes out on top.

Chose Blender
Blender is a more user-friendly version of these programs; not only that, but the community behind blender is great; posting everything you need on youtube or offering courses has made it so much easier to learn new ways to make renders or assets, also there are plenty of free …
Chose Blender
Did not look at any others. This was recommended by an industry friend and has served our needs well.
Chose Blender
Again, Blender has a great advantage compared to other software which is being “ open source “ & free which can let anybody uses it without any worries. Compared to Ansys, Blender is ok since it doesn’t have all the features that Ansys got which is fine since Ansys is quite an …
Chose Blender
DaVinci resolve is also free to a point. They are [compatible]. However, you can mostly use it for video editing and graphic editing.
Chose Blender
The biggest advantage of Blender over these alternatives was how easy it was to learn, even for team members with no previous experience in 3D modeling, design, or any artistic field. The fact that it allows you to import or export files in most of the existing 3D model …
Chose Blender
Every software has its own use. Despite being similar software, we use every software for different purposes. Personally, I use Blender for modeling and sculpting, Maya for animation, substance painter for texturing, and so on. So, my advice for you is that you should explore …
Chose Blender

To date, Maya has been and is the undisputed leader in the sector. Despite being at such a high price, there is really no substitute for Maya's quality. Therefore, the use of

Chose Blender
Adobe Animate doesn't do half of the things that Blender can. Blender is an all-around better program in the fact that it can 3D model, sculpt, and animate in real-time. Blender is also completely free and has tons of free resources available to everyone. I highly recommend …
Chose Blender
Blender is just as good as Cinema 4D. One huge advantage Blender has is that its free and you don't have to worry about upgrades or license upgrades when wanting to download or purchase the latest version
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Affinity PhotoBlender
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User Ratings
Affinity PhotoBlender
Likelihood to Recommend
9.0
(0 ratings)
9.5
(0 ratings)
Usability
-
(0 ratings)
10.0
(0 ratings)
User Testimonials
Affinity PhotoBlender
Likelihood to Recommend
For small, fast-changing design/photo editing teams, it's a no brainer. More seats for less cost and an almost unnoticeable difference in the feature set. For older, more established or antiquated teams, you almost have to stick with Adobe. I know which side we're on. Innovation, a.k.a. Affinity. If you or your clients require specific formats like .psd, .ai, or .eps, Affinity can give you an alternative or more robust options to manipulate those files.
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Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
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Pros
  • It integrates with the other Affinity products really well.
  • Able to edit files that have been made in photoshop.
  • Good range of tools to touch up photos when needed.
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  • Creating complex polygonal geometries is very easy in Blender.
  • Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
  • Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
  • Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
  • The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
  • The bone generation and its behavior of animations can be achieved easily in blender.
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Cons
  • If you're a long time Adobe user of Photoshop or Illustrator, there is a learning curve, but it's not too major. This learning curve was well worth the cost of admissions for our organization.
  • I'd like to see them use the same names for certain features as Adobe's products, but feel like licensing/copyright concerns as the reasoning behind this. Overall, the transition has been smooth from Adobe to Affinity.
  • They just recently released their Publisher program for print designs, similar to InDesign. They're a little late to the game in this arena, but I'm very interested in a low-cost alternative to Adobe. I wonder how they'll compare to other competitors like Canva in the space?
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  • It would be great to see a render queue added. This would increase my productivity significantly. Currently I don't have budget for a render farm. Meaning I have to do my renders overnight, however some renders only take a few hours. A render queue would allow me to make the most of the 12+ hours I'm out of the office.
  • UV editing, in particular unwrapping or projecting can produce varied results.
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Usability
For a regular user of Photoshop, Affinity is a very easy transition. It has all the same features and once you adapt to it, and it provides a quick return on investment.
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Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
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Support Rating
I don't have direct experience with a member of Affinity's support, but their forum and YouTube videos that other users have made make it relatively easy to find similar features in Affinity that are available in Photoshop or Illustrator. The differences are negligible for our small, yet experienced team.
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No answers on this topic
Alternatives Considered
I think Affinity Photo is on par with Adobe PhotoShop. They are very similar products with both bringing many features users need. The main reason I picked Affinity Photo was its pricing of it. I didn't require Adobe products all the time. And felt they weren't offering me as much value.
Read full review
Well, in fact, I haven't used any of that software, but there is one thing I know: Blender is free. That's huge for small business owners like me; it is the difference between having the tool and not having it. I have heard other people saying that the Autodesk offerings have some other tools Blender doesn't have and are better for animation, especially Maya, but no small-engineering business owner cares for that. Now, from the animation and artistic point of view, even if my business was making animated movies indie, I'd used Blender simply by its cost.
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Return on Investment
  • Very quick ROI due to the low cost.
  • One time expense VS monthly expense.
  • Ability to adjust from Photoshop easily.
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  • As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
  • Except in some specific cases, no one will use Blender on their own at a professional level.
  • When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
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