Autodesk Inventor 3D CAD software offers professional-grade 3D mechanical design, documentation, and product simulation tools. These blend parametric, direct, freeform, and rules-based design capabilities. Inventor includes integrated tools for sheet metal, frame design, tube and pipe, cable & harness, presentations, rendering, simulation, and machine design. It also features TrustedDWG® compatibility and Model-Based Definition capabilities for embedding manufacturing information directly in…
$305
per month per user
Blender
Score 9.2 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Pricing
Autodesk Inventor
Blender
Editions & Modules
Subscription - Monthly
$305
per month per user
Subscription - Yearly
$2440
per year per user
Subscription - 3 Years
$7320
3 years per user
Blender Cloud Membership
$11.50
per month
Offerings
Pricing Offerings
Autodesk Inventor
Blender
Free Trial
Yes
No
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
Also available for limited use through tokens on a Flex plan.
Fusion works very similarly to Inventor as it is from the same company. SolidWorks is also fairly similar, with only small features/functions and user interface differences. Onshape functions similarly to Inventor, but is web-based, so it requires no download to use. It is …
Very similar products. In my opinion, Autodesk Inventor is better at sheet metal and that is why we are not using SolidWorks. It has been a while since we have used SolidWorks so beyond that the comparison is difficult.
I used to work on Solidworks CAD modeling software. but now, I am working with Autodesk Inventor. Inventor in budget software for new start-up companies. and Inventor provide a product bundle in one. So, you will get the other beneficial software also. and we can also design …
We chose Inventor because the team had some historic experience with older versions of AutoCAD. Our market services primarily building engineers, so to export directly to a REVIT file was critical.
I definitely prefer SOLIDWORKS to Inventor. For part modeling, SOLIDWORKS is second to none. Because Inventor is part of the Autodesk suite, if you are wrapped up in AutoCAD information and data, it's possible that Inventor may be the part modeling tool you would naturally use. …
In my opinion, Autodesk Inventor is easier to set up and use. It also has iLogic that has added many more design options over what I have been able to accomplish in SOLIDWORKS.
When it comes to solid modeling, the bad choices died out years ago. So we looked at the total ecosystem and chose Autodesk Inventor because of the integration with Nastran, HSM (machining), Autodesk CFD, MoldFlow, and AutoCAD. This means our legacy data (2D) is still a valid …
As previously mentioned in an earlier question, Autodesk Inventor has found the happy middle ground for my 3D CAD needs. Autodesk is easy to pick up but complex enough to allow for all our CAD needs to be filled. I personally didn't select Autodesk Inventor (it was what the …
Some of the features are more intuitive in Inventor. For example, there is an auto mid-plane function in Inventor that doesn't exist in Solidworks. Also, the mouse controls are easier to use in Inventor. It is easier to spin and rotate the part in Inventor, this action is a …
Inventor and SolidWorks compare nicely with it coming down to user preference. Both are great modeling tools, with Autodesk providing more flexibility through its subscription add-ons. Although AutoCAD exists in a different environment it is still used for design although less …
We selected Inventor since we were deeply invested in AutoCAD for previous 2D designs and this was smoother integration with existing design practices.
AutoCAD is difficult to use and adapt to while Inventor is easier to use. AutoCAD works based on designing and discovering new items while Inventor targets users who want to test something in motion.
Inventor is more intuitive and directional when it comes to the creation of parts and assemblies. The commands are also simpler and easier to understand than Solidworks. Inventor also has the support and presence in the market that allows for it to be utilized for different …
Audesk Inventor is better than Solidworks in all ways, better than OnShape in important ways, but not as good on collaboration tools, and more professional than Fusion 360.
I've listed Solidworks, SDRC Ideas and Pro/Engineer as alternative and comparable applications. SDRC Ideas is an extinct product, and Pro/E is available as it's descendent, PTC CREO, I think. Of the two alternatives, Solidworks is easier for me to use and I can do more with it, …
Inventor is a more detailed modeling software then Revit or Fabrication. AutoCAD of course has been around for many years and will continue to have a place because it seems to be the base for all of the modeling software using .dwg file types. Inventor has the ability using the …
I believe Autodesk Inventor is the easiest 3D modeling software to use, but it might not be the most cost effective though. The best thing about Inventor is the learning curve. It makes bringing new people up to speed much easier.
Coordinador de Espacios Tecnológicos para el Aprendizaje
Chose Autodesk Inventor
ANSYS is far more expensive and has a steeper learning curve. Autodesk has many flexible and scale-able licensing options that adapt to our institutional needs and IT infrastructure. Furthermore, it allows our students to have free educational software running in their own …
Inventor is a very similar design platform as SolidWorks. I have used both over the last 19 years. Functionality is very similar. In my own experiences, SolidWorks has proven to be easier for new users to learn but Inventor has improved in that area over the last few years.
Autodesk Inventor has the same underlying features as both SolidWorks and Fusion 360. Being made by the same company, Autodesk Inventor and Fusion 360 are pretty much the same product, except Fusion 360 is an online version. SolidWorks is much more advanced than the other …
In addition to being free to use, Blender is competent and complete enough to do the same things as these programs. While some stabilization is still needed in some aspects, many of these They work quite well and practically the same as them. In addition, Blender has a …
Most obvious answer for why we have chosen blender over others is cost. The cost of other software is too high but because blender is free it helps to put our money and resources in the right places. It also helped us to get quality output without additional cost as octane is …
We selected Blender for most of use cases because it's availability and ease of use. Having no commitment in terms of plans or pricing also gives us more freedom to try it out, and we ended up staying with Blender.
Well, in fact, I haven't used any of that software, but there is one thing I know: Blender is free. That's huge for small business owners like me; it is the difference between having the tool and not having it. I have heard other people saying that the Autodesk offerings have …
It fulfills my expectation to make 3D animation and cartoons to show my concept of research results to the audiance ranging from low-level to excellent in the field. It saves a lot of time to explain and makes attraction to the audiance. It exceptionally helps my class room …
Again, Blender wins over its competition in the number of users and its large community because it is free software. Whether you like it or not, that's a kickstart that makes a noticeable difference. But, indeed, its competition is usually much more powerful and professional, …
Blender is first of all free and open source software. It has very easy to use tools which can help one in navigating and modifying easily and efficiently. It is also very less in size, on my system it is of 355 MB. The rendering engine Cycle works simultaneously in the …
We've only used the consumer (non-pro) version of Sketchup, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than Sketchup, it feels like truly complete, professional design software.
As already mention , a Wide range of features and complete set of tools without paying anything . Suitable with any operating system. Getting started with Blender is also easy.
I have to start off but stating the obvious. Blender is full-featured and free. Yes, I repeat, "free." Adobe makes outstanding products but at a high initial cost. Blender does a similarly fantastic job, but for free. Adobe Substance is able to perform all the tasks I need to …
Ease of use and free, Zbrush has a very steep learning curve and Blender seems to be better at realistic image rendering. Plus free upgrades and amazing support made it a no-brainer. Lots of online tutorials and add-ons Blender comes out on top.
Blender is a more user-friendly version of these programs; not only that, but the community behind blender is great; posting everything you need on youtube or offering courses has made it so much easier to learn new ways to make renders or assets, also there are plenty of free …
Again, Blender has a great advantage compared to other software which is being “ open source “ & free which can let anybody uses it without any worries. Compared to Ansys, Blender is ok since it doesn’t have all the features that Ansys got which is fine since Ansys is quite an …
The biggest advantage of Blender over these alternatives was how easy it was to learn, even for team members with no previous experience in 3D modeling, design, or any artistic field. The fact that it allows you to import or export files in most of the existing 3D model …
Every software has its own use. Despite being similar software, we use every software for different purposes. Personally, I use Blender for modeling and sculpting, Maya for animation, substance painter for texturing, and so on. So, my advice for you is that you should explore …
To date, Maya has been and is the undisputed
leader in the sector. Despite being at such a high price,
there is really no substitute for Maya's quality. Therefore, the use of
Adobe Animate doesn't do half of the things that Blender can. Blender is an all-around better program in the fact that it can 3D model, sculpt, and animate in real-time. Blender is also completely free and has tons of free resources available to everyone. I highly recommend …
Blender is just as good as Cinema 4D. One huge advantage Blender has is that its free and you don't have to worry about upgrades or license upgrades when wanting to download or purchase the latest version
Autodesk Inventor is well-suited for situations where you are creating 3D models of small, simple parts and assemblies. It is hands-down the fastest and most reliable way to get this done. When you are looking for a software that has many advanced features and controls to create an assembly of 20+ parts, you need to look for other software.
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
Inventor demonstrates a lack of fluidity in the process of transferring data between programs.
Inventor shows some lack of sophistication that certain features that are readily available in other design software packages are limited in use in Inventor.
Inventor can often have difficulty in creating models that show true color, as in blacks can come out as dark grays in certain renders, even when the material and appearance settings are the same from part to part.
It would be great to see a render queue added. This would increase my productivity significantly. Currently I don't have budget for a render farm. Meaning I have to do my renders overnight, however some renders only take a few hours. A render queue would allow me to make the most of the 12+ hours I'm out of the office.
UV editing, in particular unwrapping or projecting can produce varied results.
It is quite user-friendly as long as you have the computing power to download and use it. However, this makes it quite inconvenient if you are trying to access files on different devices, as Inventor has to be loaded on all of those devices. While the program itself works just fine, it would be much better for my application if it, or a version, were web-based and allowed users to access and modify projects from anywhere.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
I'm giving the overall support rating a 5 only because I rarely have to use it. Trying to find the answer on the help pages hardly ever helps me because any problem I have is usually too deep for what the help offers. Given the popularity of Autodesk, I have always been able to find an answer online after doing enough looking!
ANSYS is far more expensive and has a steeper learning curve. Autodesk has many flexible and scale-able licensing options that adapt to our institutional needs and IT infrastructure. Furthermore, it allows our students to have free educational software running in their own personal computers, allowing them to work at home and be more productive with it.
Well, in fact, I haven't used any of that software, but there is one thing I know: Blender is free. That's huge for small business owners like me; it is the difference between having the tool and not having it. I have heard other people saying that the Autodesk offerings have some other tools Blender doesn't have and are better for animation, especially Maya, but no small-engineering business owner cares for that. Now, from the animation and artistic point of view, even if my business was making animated movies indie, I'd used Blender simply by its cost.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.