Autodesk Inventor vs. Sketch

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Autodesk Inventor
Score 8.0 out of 10
N/A
Autodesk Inventor 3D CAD software offers professional-grade 3D mechanical design, documentation, and product simulation tools. These blend parametric, direct, freeform, and rules-based design capabilities. Inventor includes integrated tools for sheet metal, frame design, tube and pipe, cable & harness, presentations, rendering, simulation, and machine design. It also features TrustedDWG® compatibility and Model-Based Definition capabilities for embedding manufacturing information directly in…
$305
per month per user
Sketch
Score 4.7 out of 10
N/A
Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.
$10
per month billed yearly per editor
Pricing
Autodesk InventorSketch
Editions & Modules
Subscription - Monthly
$305
per month per user
Subscription - Yearly
$2440
per year per user
Subscription - 3 Years
$7320
3 years per user
Standard Subscription
$10
per month billed yearly per editor
Standard Subscription
$12
per month per editor
Mac-only license
$12
per seat
Business Subscription
$22
per month billed yearly per editor
Offerings
Pricing Offerings
Autodesk InventorSketch
Free Trial
YesNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional DetailsAlso available for limited use through tokens on a Flex plan.
More Pricing Information
Community Pulse
Autodesk InventorSketch
Considered Both Products
Autodesk Inventor
Chose Autodesk Inventor
Fusion works very similarly to Inventor as it is from the same company. SolidWorks is also fairly similar, with only small features/functions and user interface differences. Onshape functions similarly to Inventor, but is web-based, so it requires no download to use. It is …
Chose Autodesk Inventor
Very similar products. In my opinion, Autodesk Inventor is better at sheet metal and that is why we are not using SolidWorks. It has been a while since we have used SolidWorks so beyond that the comparison is difficult.
Chose Autodesk Inventor
I have no current experience with Solidworks
Chose Autodesk Inventor
I used to work on Solidworks CAD modeling software. but now, I am working with Autodesk Inventor. Inventor in budget software for new start-up companies. and Inventor provide a product bundle in one. So, you will get the other beneficial software also. and we can also design …
Chose Autodesk Inventor
Autodesk seems more detailed and easier to use when it comes to the 3D side and the compatibility is easier to convert when needed.
Chose Autodesk Inventor
We chose Inventor because the team had some historic experience with older versions of AutoCAD. Our market services primarily building engineers, so to export directly to a REVIT file was critical.
Chose Autodesk Inventor
I definitely prefer SOLIDWORKS to Inventor. For part modeling, SOLIDWORKS is second to none. Because Inventor is part of the Autodesk suite, if you are wrapped up in AutoCAD information and data, it's possible that Inventor may be the part modeling tool you would naturally use. …
Chose Autodesk Inventor
In my opinion, Autodesk Inventor is easier to set up and use. It also has iLogic that has added many more design options over what I have been able to accomplish in SOLIDWORKS.
Chose Autodesk Inventor
Solidworks: Better with surfaces and weld
Catia: Works well with complex assemblies with 1000+ components
Chose Autodesk Inventor
When it comes to solid modeling, the bad choices died out years ago. So we looked at the total ecosystem and chose Autodesk Inventor because of the integration with Nastran, HSM (machining), Autodesk CFD, MoldFlow, and AutoCAD. This means our legacy data (2D) is still a valid …
Chose Autodesk Inventor
As previously mentioned in an earlier question, Autodesk Inventor has found the happy middle ground for my 3D CAD needs. Autodesk is easy to pick up but complex enough to allow for all our CAD needs to be filled. I personally didn't select Autodesk Inventor (it was what the …
Chose Autodesk Inventor
Some of the features are more intuitive in Inventor. For example, there is an auto mid-plane function in Inventor that doesn't exist in Solidworks. Also, the mouse controls are easier to use in Inventor. It is easier to spin and rotate the part in Inventor, this action is a …
Chose Autodesk Inventor
Autodesk inventor has a free trial, and CATIA doesn’t.
Chose Autodesk Inventor
Inventor and SolidWorks compare nicely with it coming down to user preference. Both are great modeling tools, with Autodesk providing more flexibility through its subscription add-ons. Although AutoCAD exists in a different environment it is still used for design although less …
Chose Autodesk Inventor
We selected Inventor since we were deeply invested in AutoCAD for previous 2D designs and this was smoother integration with existing design practices.
Chose Autodesk Inventor
AutoCAD is difficult to use and adapt to while Inventor is easier to use. AutoCAD works based on designing and discovering new items while Inventor targets users who want to test something in motion.
Chose Autodesk Inventor
Inventor is more intuitive and directional when it comes to the creation of parts and assemblies. The commands are also simpler and easier to understand than Solidworks. Inventor also has the support and presence in the market that allows for it to be utilized for different …
Chose Autodesk Inventor
Audesk Inventor is better than Solidworks in all ways, better than OnShape in important ways, but not as good on collaboration tools, and more professional than Fusion 360.
Chose Autodesk Inventor
I've listed Solidworks, SDRC Ideas and Pro/Engineer as alternative and comparable applications. SDRC Ideas is an extinct product, and Pro/E is available as it's descendent, PTC CREO, I think. Of the two alternatives, Solidworks is easier for me to use and I can do more with it, …
Chose Autodesk Inventor
Inventor is a more detailed modeling software then Revit or Fabrication. AutoCAD of course has been around for many years and will continue to have a place because it seems to be the base for all of the modeling software using .dwg file types. Inventor has the ability using the …
Chose Autodesk Inventor
I believe Autodesk Inventor is the easiest 3D modeling software to use, but it might not be the most cost effective though. The best thing about Inventor is the learning curve. It makes bringing new people up to speed much easier.

I do believe that Solidworks has better …
Chose Autodesk Inventor
ANSYS is far more expensive and has a steeper learning curve. Autodesk has many flexible and scale-able licensing options that adapt to our institutional needs and IT infrastructure. Furthermore, it allows our students to have free educational software running in their own …
Chose Autodesk Inventor
Inventor is a very similar design platform as SolidWorks. I have used both over the last 19 years. Functionality is very similar. In my own experiences, SolidWorks has proven to be easier for new users to learn but Inventor has improved in that area over the last few years.
Chose Autodesk Inventor
Autodesk Inventor has the same underlying features as both SolidWorks and Fusion 360. Being made by the same company, Autodesk Inventor and Fusion 360 are pretty much the same product, except Fusion 360 is an online version. SolidWorks is much more advanced than the other …
Sketch
Chose Sketch
In terms of comparing Sketch with some of it's competitors, I would say that Sketch falls behind Figma due to the fact that it doesn't not have the power of inline collaboration that Figma has developed. It's also not quite as powerful as Axure in terms of providing a usable …
Chose Sketch
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use …
Chose Sketch
Figma and Adobe XD provide features surpassing Sketch in key areas, such as collaboration, cross-platform support, and advanced prototyping. For those who need these capabilities, either Figma or Adobe XD is likely the better choice over Sketch, depending on whether integration …
Chose Sketch
I think Sketch it better than Illustrator in a lot of respects. I feel like Sketch allows for more accuracy and precision. I do think it lacks in its collaboration. Unlike Figma it doesn't allow live collaboration.
Chose Sketch
I would say that it's different enough from the others that it has its place right alongside them. Nothing beats Sketch in terms of its ability to quickly wireframe.
Chose Sketch
Sketch's approachable UI allowed those using outdated technologies to transition efficiently. Among its peers, Sketch performs comparably with most prototyping tools. It falls behind compared to those that can better handle movement, like Invision Studio, which combines …
Chose Sketch
The interfaces of Adobe and Figma are very similar, but I would say that Figma's collaboration tool is great with onboard live collaboration. For Sketch, that is a separate payment. XD is great for free usage and for Windows collaboration, but some parts of the collaboration …
Chose Sketch
Very easy to start in Sketch. But less community as compared to Adobe, and fewer features as compared to Figma.
Chose Sketch
If we compared to popular design tools right now (Figma and Adobe XD ).
Sketch app is still no 1, in terms of popularity, compatibility, and cost.
Chose Sketch
Sketch works well against any UI design apps and the pricing is also affordable.
Chose Sketch
Sketch works in a similar way to programs like Figma and InVision. Sketch is a mac only program so it works well in a mac environment. Tools like Figma and InVision have better collaboration tools and are both cross-platform. Sketch is easier to use and more intuitive for most …
Chose Sketch
Sketch is great for creating digital assets quickly and easily. It is simple to figure out and easy to use. It has a very clean user interface and isn't a resource hog like Adobe products tend to be. Its export feature is fantastic, generating multiple asset sizes/resolutions …
Chose Sketch
At the time of evaluation, Sketch provided a full feature design tool at the cost we needed. We also had required integration with Abstract, Zeplin, and InVision. Our design team already had familiarity with the Sketch interface. these considerations made it an easy decision to …
Chose Sketch
We went from designing websites in Photoshop to designing in Sketch, and it is certainly much quicker and easier to design in Sketch, and you're more easily able to make sure that our designs are exact in Sketch, as far as spacing exact pixels. I have never used AdobeXD and …
Chose Sketch
Sketch works perfectly well with Adobe Illustrator, you can seamlessly copy and paste vector artworks and open PDF files. It also [works] very well with prototyping tools such as proto.io and Bravo App. At ExMachina we also selected Sketch for its handover capabilities and …
Chose Sketch
Sketch is much better for web design than Adobe products. It's easier to learn and use, and it's a much more efficient way to hand off design files to developers. However, given a choice between Figma and Sketch, I'd choose Figma because of its cloud file storage and …
Chose Sketch
  • We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
  • Illustrator may have been the first of these vector-based …
Chose Sketch
Sketch eliminates all the complexity of Photoshop and it simplifies the screen design process for web, UI, UX designers. It is also much faster software with capabilities to make responsive design quickly.
Chose Sketch
I was a big Fireworks user when it was discontinued by Adobe. At the time most people used Photoshop, but I've never liked Photoshop for web designs because it was built for photo editing, not vector graphics. I've heard Illustrator might be a pretty good alternative now, but …
Chose Sketch
The simplicity, good UI and UX, integration with other apps, and mainly the plugins are the main reasons why we selected it.
Chose Sketch
Again, I would say that Sketch stacks up very well against similar Adobe products in the field. I get the sense, just from the little bit I've used it, that It may not be as robust as some of the Adobe products. However, for my needs (fundamental to the middle of the road use), …
Chose Sketch
I think they are both similar and different. I can generally choose an Adobe product when I'm looking for a specific end result. I use Sketch a lot for layout, UI and UX design cause it just takes all the frills out of the equation while giving me an equal end product. They are …
Chose Sketch
Although there's a lot of overlap, we use these different platforms for different purposes. InVision allows us to create more robust prototypes, Zeplin is a better tool for design/dev handoffs, and Marvel is great for basic wireframes. None of these tools beat Sketch when it …
Chose Sketch
Sketch had been great and improved a lot in the past, but so has Adobe. If you are going to start new, it's better to plan long term and based on needs see what suits more. Figma is relying a lot on new technologies which are not bug-free, but that may be the future of design.
Chose Sketch
Sketch is the industry leader when it comes to visual design for mobile apps and websites. However, its competitors are catching up very quickly and starting to offer features that Sketch doesn't have. While I think Sketch is still the best visual design software out there for …
Features
Autodesk InventorSketch
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
Autodesk Inventor
6.8
Ratings
5% below category average
Sketch
-
Ratings
3D Modeling8.50 Ratings00 Ratings
2D Drafting6.00 Ratings00 Ratings
Rendering and Visualization6.50 Ratings00 Ratings
Parametric Design7.50 Ratings00 Ratings
Collaboration and Sharing6.00 Ratings00 Ratings
Compatibility with other software and formats7.00 Ratings00 Ratings
Assembly Design6.50 Ratings00 Ratings
Simulation and Analysis5.50 Ratings00 Ratings
Documentation and Annotation6.50 Ratings00 Ratings
Customization and Extensions7.50 Ratings00 Ratings
Best Alternatives
Autodesk InventorSketch
Small Businesses
Onshape
Onshape
Score 9.9 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
Medium-sized Companies
Onshape
Onshape
Score 9.9 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
Enterprises
Rhino
Rhino
Score 9.0 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
Autodesk InventorSketch
Likelihood to Recommend
8.0
(0 ratings)
3.2
(0 ratings)
Likelihood to Renew
9.2
(0 ratings)
9.0
(0 ratings)
Usability
10.0
(0 ratings)
5.7
(0 ratings)
Support Rating
8.1
(0 ratings)
9.1
(0 ratings)
In-Person Training
6.0
(0 ratings)
-
(0 ratings)
Implementation Rating
10.0
(0 ratings)
-
(0 ratings)
Configurability
10.0
(0 ratings)
-
(0 ratings)
User Testimonials
Autodesk InventorSketch
Likelihood to Recommend
Autodesk Inventor is well-suited for situations where you are creating 3D models of small, simple parts and assemblies. It is hands-down the fastest and most reliable way to get this done. When you are looking for a software that has many advanced features and controls to create an assembly of 20+ parts, you need to look for other software.
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Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
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Pros
  • You can make designs (CAD) and you can also manufacture them (CAM) and do not need an interface like Solidworks to recognize it in a CNC.
  • Inventor is very easy to use to create realistic, solid designs.
  • The software allows you to design and see where problems are in real-time.
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  • Auto Saving your work
  • Great library of plugins to use to make the software your own
  • Easy to understand interface that is very similar to other prototyping applications
  • They have been around for 12 years so you know the support and legacy stands
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Cons
  • Inventor demonstrates a lack of fluidity in the process of transferring data between programs.
  • Inventor shows some lack of sophistication that certain features that are readily available in other design software packages are limited in use in Inventor.
  • Inventor can often have difficulty in creating models that show true color, as in blacks can come out as dark grays in certain renders, even when the material and appearance settings are the same from part to part.
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  • The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
  • Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
  • It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
  • A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
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Likelihood to Renew
Inventor continues to meet our enterprise needs. I don't see a need to change unless we change our business model significantly.
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Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
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Usability
It is quite user-friendly as long as you have the computing power to download and use it. However, this makes it quite inconvenient if you are trying to access files on different devices, as Inventor has to be loaded on all of those devices. While the program itself works just fine, it would be much better for my application if it, or a version, were web-based and allowed users to access and modify projects from anywhere.
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At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
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Support Rating
I'm giving the overall support rating a 5 only because I rarely have to use it. Trying to find the answer on the help pages hardly ever helps me because any problem I have is usually too deep for what the help offers. Given the popularity of Autodesk, I have always been able to find an answer online after doing enough looking!
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The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
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In-Person Training
I got the training during college, so mostly i learned on my own
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No answers on this topic
Alternatives Considered
ANSYS is far more expensive and has a steeper learning curve. Autodesk has many flexible and scale-able licensing options that adapt to our institutional needs and IT infrastructure. Furthermore, it allows our students to have free educational software running in their own personal computers, allowing them to work at home and be more productive with it.
Read full review
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use Figma at work, but if I need to draw an icon quickly, I prefer Sketch and then export it to Figma.
Read full review
Return on Investment
  • We are working toward full engineering integration with Autodesk Inventor. This will remove most of the human error in our current processes.
  • Production team is moving away from physical samples to using Autodesk Inventor models. This is a cost savings and helps us manage change better.
  • Autodesk Inventor iLogic is allowing us to automate some of our engineering. This is proving to make one job 20% faster to complete with fewer errors.
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  • Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
  • More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
  • Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.
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ScreenShots