Autodesk Inventor vs. UXPin

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Autodesk Inventor
Score 8.0 out of 10
N/A
Autodesk Inventor 3D CAD software offers professional-grade 3D mechanical design, documentation, and product simulation tools. These blend parametric, direct, freeform, and rules-based design capabilities. Inventor includes integrated tools for sheet metal, frame design, tube and pipe, cable & harness, presentations, rendering, simulation, and machine design. It also features TrustedDWG® compatibility and Model-Based Definition capabilities for embedding manufacturing information directly in…
$305
per month per user
UXPin
Score 7.9 out of 10
N/A
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.N/A
Pricing
Autodesk InventorUXPin
Editions & Modules
Subscription - Monthly
$305
per month per user
Subscription - Yearly
$2440
per year per user
Subscription - 3 Years
$7320
3 years per user
No answers on this topic
Offerings
Pricing Offerings
Autodesk InventorUXPin
Free Trial
YesNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional DetailsAlso available for limited use through tokens on a Flex plan.
More Pricing Information
Community Pulse
Autodesk InventorUXPin
Considered Both Products
Autodesk Inventor
Chose Autodesk Inventor
Fusion works very similarly to Inventor as it is from the same company. SolidWorks is also fairly similar, with only small features/functions and user interface differences. Onshape functions similarly to Inventor, but is web-based, so it requires no download to use. It is …
Chose Autodesk Inventor
Very similar products. In my opinion, Autodesk Inventor is better at sheet metal and that is why we are not using SolidWorks. It has been a while since we have used SolidWorks so beyond that the comparison is difficult.
Chose Autodesk Inventor
I have no current experience with Solidworks
Chose Autodesk Inventor
I used to work on Solidworks CAD modeling software. but now, I am working with Autodesk Inventor. Inventor in budget software for new start-up companies. and Inventor provide a product bundle in one. So, you will get the other beneficial software also. and we can also design …
Chose Autodesk Inventor
Autodesk seems more detailed and easier to use when it comes to the 3D side and the compatibility is easier to convert when needed.
Chose Autodesk Inventor
We chose Inventor because the team had some historic experience with older versions of AutoCAD. Our market services primarily building engineers, so to export directly to a REVIT file was critical.
Chose Autodesk Inventor
I definitely prefer SOLIDWORKS to Inventor. For part modeling, SOLIDWORKS is second to none. Because Inventor is part of the Autodesk suite, if you are wrapped up in AutoCAD information and data, it's possible that Inventor may be the part modeling tool you would naturally use. …
Chose Autodesk Inventor
In my opinion, Autodesk Inventor is easier to set up and use. It also has iLogic that has added many more design options over what I have been able to accomplish in SOLIDWORKS.
Chose Autodesk Inventor
Solidworks: Better with surfaces and weld
Catia: Works well with complex assemblies with 1000+ components
Chose Autodesk Inventor
When it comes to solid modeling, the bad choices died out years ago. So we looked at the total ecosystem and chose Autodesk Inventor because of the integration with Nastran, HSM (machining), Autodesk CFD, MoldFlow, and AutoCAD. This means our legacy data (2D) is still a valid …
Chose Autodesk Inventor
As previously mentioned in an earlier question, Autodesk Inventor has found the happy middle ground for my 3D CAD needs. Autodesk is easy to pick up but complex enough to allow for all our CAD needs to be filled. I personally didn't select Autodesk Inventor (it was what the …
Chose Autodesk Inventor
Some of the features are more intuitive in Inventor. For example, there is an auto mid-plane function in Inventor that doesn't exist in Solidworks. Also, the mouse controls are easier to use in Inventor. It is easier to spin and rotate the part in Inventor, this action is a …
Chose Autodesk Inventor
Autodesk inventor has a free trial, and CATIA doesn’t.
Chose Autodesk Inventor
Inventor and SolidWorks compare nicely with it coming down to user preference. Both are great modeling tools, with Autodesk providing more flexibility through its subscription add-ons. Although AutoCAD exists in a different environment it is still used for design although less …
Chose Autodesk Inventor
We selected Inventor since we were deeply invested in AutoCAD for previous 2D designs and this was smoother integration with existing design practices.
Chose Autodesk Inventor
AutoCAD is difficult to use and adapt to while Inventor is easier to use. AutoCAD works based on designing and discovering new items while Inventor targets users who want to test something in motion.
Chose Autodesk Inventor
Inventor is more intuitive and directional when it comes to the creation of parts and assemblies. The commands are also simpler and easier to understand than Solidworks. Inventor also has the support and presence in the market that allows for it to be utilized for different …
Chose Autodesk Inventor
Audesk Inventor is better than Solidworks in all ways, better than OnShape in important ways, but not as good on collaboration tools, and more professional than Fusion 360.
Chose Autodesk Inventor
I've listed Solidworks, SDRC Ideas and Pro/Engineer as alternative and comparable applications. SDRC Ideas is an extinct product, and Pro/E is available as it's descendent, PTC CREO, I think. Of the two alternatives, Solidworks is easier for me to use and I can do more with it, …
Chose Autodesk Inventor
Inventor is a more detailed modeling software then Revit or Fabrication. AutoCAD of course has been around for many years and will continue to have a place because it seems to be the base for all of the modeling software using .dwg file types. Inventor has the ability using the …
Chose Autodesk Inventor
I believe Autodesk Inventor is the easiest 3D modeling software to use, but it might not be the most cost effective though. The best thing about Inventor is the learning curve. It makes bringing new people up to speed much easier.

I do believe that Solidworks has better …
Chose Autodesk Inventor
ANSYS is far more expensive and has a steeper learning curve. Autodesk has many flexible and scale-able licensing options that adapt to our institutional needs and IT infrastructure. Furthermore, it allows our students to have free educational software running in their own …
Chose Autodesk Inventor
Inventor is a very similar design platform as SolidWorks. I have used both over the last 19 years. Functionality is very similar. In my own experiences, SolidWorks has proven to be easier for new users to learn but Inventor has improved in that area over the last few years.
Chose Autodesk Inventor
Autodesk Inventor has the same underlying features as both SolidWorks and Fusion 360. Being made by the same company, Autodesk Inventor and Fusion 360 are pretty much the same product, except Fusion 360 is an online version. SolidWorks is much more advanced than the other …
UXPin
Chose UXPin
Adobe XD is so much more than UXPin, with Adobe Cloud you can easily share designs as well. We used Adobe XD before changing to UXPin. At first UXPin seems so advanced and helpful, but don't get fooled. You're heavily limited in the long run, and after all the training and …
Chose UXPin
The first thing I’ll say is the learning curve is way lighter on UXPin. Also UXPin updates their app, and performance routinely and adds new features based on community needs. It’s the first web-based tool that outputs code rendered in the browser from a design created in a …
Chose UXPin
Marvel was great for helping to define app flows and apply app designs to give our clients a better visual of how their apps would flow and work in order to assist with UX. However, we needed something a bit more robust. We weren't just looking for something that was pretty. We …
Chose UXPin
There are definitely pros to these other tools, but UXPin gains a significant edge by providing tools to perform several significant steps of the design workflow in one place. For instance, we could wireframe in LucidChart, prototype in Marvel, then manually perform user …
Chose UXPin
Quick to prototype, easy to share, multiple devices, fully responsive breakpoints, export CSS, publishing from the tool, Photoshop integration. Has a fairly easy to use interface when compared to InVision and quite easy to integrate with other tools and collaboration solutions …
Chose UXPin
Between UXPin and Balsamiq, I think UXPin gives you better control over the designs and iterations. UXPin seems to continuously iterate on their own product to make it better. I like how UXPin fits in nicely with my workflow.
Chose UXPin
Previously I did wireframes in Illustrator, but I find UXPin faster and more helpful to use because of their libraries.
Chose UXPin
We'd been using Adobe Photoshop for our high fidelity wireframes up until now. Photoshop is a great tool (one of my favorites!), however, UXPin is allowing us to provide living, breathing, interactive wireframes/prototypes that really help us communicate with our engineers and …
Chose UXPin
I went through several tools trying to find something that was easy to use and made me faster. Visio was such a pain at creating something reusable to make me faster, too much building. Axure and Balsamiq looked like great options but were too cumbersome for my needs and I …
Chose UXPin
I use UXPin to wireframe, and Invision to present mockups. They both have their strengths and weaknesses, which is why I use neither program for both.
Features
Autodesk InventorUXPin
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
Autodesk Inventor
6.8
Ratings
5% below category average
UXPin
-
Ratings
3D Modeling8.50 Ratings00 Ratings
2D Drafting6.00 Ratings00 Ratings
Rendering and Visualization6.50 Ratings00 Ratings
Parametric Design7.50 Ratings00 Ratings
Collaboration and Sharing6.00 Ratings00 Ratings
Compatibility with other software and formats7.00 Ratings00 Ratings
Assembly Design6.50 Ratings00 Ratings
Simulation and Analysis5.50 Ratings00 Ratings
Documentation and Annotation6.50 Ratings00 Ratings
Customization and Extensions7.50 Ratings00 Ratings
Best Alternatives
Autodesk InventorUXPin
Small Businesses
Onshape
Onshape
Score 9.9 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
Medium-sized Companies
Onshape
Onshape
Score 9.9 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
Enterprises
Rhino
Rhino
Score 9.0 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
Autodesk InventorUXPin
Likelihood to Recommend
8.0
(0 ratings)
2.1
(0 ratings)
Likelihood to Renew
9.2
(0 ratings)
10.0
(0 ratings)
Usability
10.0
(0 ratings)
-
(0 ratings)
Support Rating
8.1
(0 ratings)
10.0
(0 ratings)
In-Person Training
6.0
(0 ratings)
-
(0 ratings)
Implementation Rating
10.0
(0 ratings)
-
(0 ratings)
Configurability
10.0
(0 ratings)
-
(0 ratings)
User Testimonials
Autodesk InventorUXPin
Likelihood to Recommend
Autodesk Inventor is well-suited for situations where you are creating 3D models of small, simple parts and assemblies. It is hands-down the fastest and most reliable way to get this done. When you are looking for a software that has many advanced features and controls to create an assembly of 20+ parts, you need to look for other software.
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If you're a very simple designer, with very simple requirements UXPin is very good, especially because you can share the designs very easily. If you are an advanced designer with specific client requirements never use UXPin. Don't even get started because you will waste your time. Example is their component feature, it has a lot, but misses very crucial aspects to be functional on a broader scale.
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Pros
  • You can make designs (CAD) and you can also manufacture them (CAM) and do not need an interface like Solidworks to recognize it in a CNC.
  • Inventor is very easy to use to create realistic, solid designs.
  • The software allows you to design and see where problems are in real-time.
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  • Collaboration with teammates.
  • Rapid prototyping.
  • Design Systems.
  • JSON File for content importing.
  • Bulk editing via library components.
  • Interactions, and micro UX.
  • Sharing and requesting feedback.
  • Version branching.
  • Spec mode for developers (access to assets).
  • Automatically produced visual style guide with fonts, colors, and imported assets.
  • Imports from sketch while keeping the shapes, colors, and fonts fully editable.
  • Boolean Pen (bezzier pen) for vector drawing, and pathfinder.
  • Annotation capability via documentation mode.
  • Password protect prototypes.
  • Upload custom fonts (enterprise, or Pro version is key imho).
  • 1,000s of built in icons (iOS, Android, Font Awesome etc).
  • Prebuilt design component libraries (Material Design, Booptstrap, iOS).
  • Video tutorials in-app.
  • Moderate learning curve - UI is familiar, and customizable.
  • Copy/paste interactions, and element properties.
  • Canvas properties (grids, adaptive screen sizes, scrolling).
  • Asynchronous Spell check.
  • UXPin's customer support is top tier.
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Cons
  • Inventor demonstrates a lack of fluidity in the process of transferring data between programs.
  • Inventor shows some lack of sophistication that certain features that are readily available in other design software packages are limited in use in Inventor.
  • Inventor can often have difficulty in creating models that show true color, as in blacks can come out as dark grays in certain renders, even when the material and appearance settings are the same from part to part.
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  • Sometimes, it can be a bit buggy and slow if the prototype is complex with dozens of layers.
  • The learning curve can be steep the first time you use it. Or, if you haven't used the app for awhile; I sometimes need to relearn it if I haven't used it for a month or so.
  • The loading times can be quite slow where a page gets stuck. It would be great if this didn't happen.
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Likelihood to Renew
Inventor continues to meet our enterprise needs. I don't see a need to change unless we change our business model significantly.
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We'll definitely continue to use UXPin. Right now it provides us with everything we need in order to deliver quality projects to our clients. If at any point in time, UXPin doesn't provide us with what we need, we'll start vetting other software out there that may be similar. My guess is that UXPin will continue to make updates and improvements so we'll likely stick with it for quite some time.
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Usability
It is quite user-friendly as long as you have the computing power to download and use it. However, this makes it quite inconvenient if you are trying to access files on different devices, as Inventor has to be loaded on all of those devices. While the program itself works just fine, it would be much better for my application if it, or a version, were web-based and allowed users to access and modify projects from anywhere.
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No answers on this topic
Support Rating
I'm giving the overall support rating a 5 only because I rarely have to use it. Trying to find the answer on the help pages hardly ever helps me because any problem I have is usually too deep for what the help offers. Given the popularity of Autodesk, I have always been able to find an answer online after doing enough looking!
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As far as I know, my teams have only had to use the UXPin support once. The experience went really well. We just needed a bit of assistance with using the Documentation feature. UXPin's support was quick and helped my team in a matter of minutes. We will definitely reach out to their support without hesitation in the future.
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In-Person Training
I got the training during college, so mostly i learned on my own
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No answers on this topic
Alternatives Considered
ANSYS is far more expensive and has a steeper learning curve. Autodesk has many flexible and scale-able licensing options that adapt to our institutional needs and IT infrastructure. Furthermore, it allows our students to have free educational software running in their own personal computers, allowing them to work at home and be more productive with it.
Read full review
I went through several tools trying to find something that was easy to use and made me faster. Visio was such a pain at creating something reusable to make me faster, too much building. Axure and Balsamiq looked like great options but were too cumbersome for my needs and I couldn't get to the live link fast enough. Moqups was my first choice before I heard about UXPin. I switched to UXPin because the had more built in features, more icons and just an overall better and more usable interface that appealed to my design side.
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Return on Investment
  • We are working toward full engineering integration with Autodesk Inventor. This will remove most of the human error in our current processes.
  • Production team is moving away from physical samples to using Autodesk Inventor models. This is a cost savings and helps us manage change better.
  • Autodesk Inventor iLogic is allowing us to automate some of our engineering. This is proving to make one job 20% faster to complete with fewer errors.
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  • Saving money by using one tool for lo-fi wireframing, high fidelity wireframing, prototyping, and user testing, rather than four separate tools.
  • The ability to create and use team libraries enables us to create visually consistent designs with less effort than creating every single design from scratch, which allows us to save considerable time (and therefore money!)
  • In-platform collaboration saves our team a lot of time and energy. With everything in one place (wireframes, prototypes, user feedback, collaboration comments), we can all be on the same page about the design workflow and pinpoint discussion points that are based on up-to-date designs.
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ScreenShots