Axure RP vs. Figma

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Axure RP
Score 7.7 out of 10
N/A
Axure RP is a software prototyping tool used by UX designers, from Axure Software Solutions in San Diego.N/A
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
Pricing
Axure RPFigma
Editions & Modules
No answers on this topic
Professional
$144
per year
Organization
$540
per year
Starter
Free
Offerings
Pricing Offerings
Axure RPFigma
Free Trial
NoNo
Free/Freemium Version
NoYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Axure RPFigma
Considered Both Products
Axure RP
Chose Axure RP
Figma is a well known design tool but is heavily skewed towards creating pixel perfect UI interface designs and hence more suited to UI designers. Sketch and AdobeXd, similar to Figma have always been vector based software design tools which affords a designer more control over …
Chose Axure RP
Due to the use of variables and possibility of adding complex user flows and related conditions Axure gives a feel of real solution, which may be tested without a particular scenario (freely used by the user, if a feature or app os complete). Other tools are rather UI focused, …
Chose Axure RP
I think it’s perfect for low fidelity and great to share with other junior marketing team members within my organization.
Chose Axure RP
Axure is my go-to choice because although it is more manual, I have more direct control and can create rich prototypes and interactions that other tools just can't do. With Axure I can mockup physical hardware as well as on-device screens and deep menus.
You just can't do that …
Figma
Chose Figma
Adobe XD is an absurd copycat that never got to have even 10% of Figma's features. It's hyper fast because it's native, but that's the only good thing it has.

Axure RP is an excellent prototyping software, with Local Variables and complex interactions. But it's also extremely …
Chose Figma
Figma is much more evolved than Sketch, that requires a lot of plugins to be comparable. It’s more collaborative and easy to jump into calls without leaving the Figma environment. Adobe XD was ok but seems to be on the wane, and had performance issues. Axure RP is powerful, …
Chose Figma
I prefer to use it comparing to Adobe XD. It surely is more intuitive and still develops itself providing new features (e.g. variables; however, I had to get used to the new interface). Now, if I had to compare it to Axure it'd depend on the project I'm working on. In case of …
Chose Figma
Figma is the best for collaborative work. Very easy to learn, so easy that most people dont use it properly (which is good and bad at the same time). Prototyping is where I'd wish it will improve. Axure was awesome.
Chose Figma
Figma has more features than Zeplin or Axure. Unlike Zeplin it allows to create and share dynamic prototypes. Unlike Axure it gives tools to create detailed designs.
Chose Figma
Figma stands out with its robust collaborative design capabilities, enabling multiple users to work simultaneously, unlike Adobe PhotoShop and Illustrator, which are more suited for individual use. Figma's cloud-based platform facilitates real-time feedback, version control, …
Chose Figma
Figma blows these out the park. Adobe's system is very different, and I think this shows in their attempted acquisition of Figma. I've not used Sketch or Invision, but their lack of market presence says a lot—designers like using the best tools. Axure is definitely more …
Chose Figma
Axure is known for its powerful prototyping capabilities, including complex interactions, conditional logic, and dynamic content but it has a steeper learning curve due to its advanced features and complexity. Plus its expensive. Adobe XD integrates seamlessly with other Adobe …
Chose Figma
Previously, we were using more than 1 tool for a specific use case related to design needs, but learned that Figma was more comprehensive, thus we were able to reduce usage of 2+ tools into one saving our overall budget on UX tools. Figma also seems to be an industry-wide …
Chose Figma
Honestly, Figma is so much better than its competitors, if you even want to call them that. You get accurate, high-fidelity work that you can quickly get into development for launch. The Figma community of plugins and templates is also AMAZING! There are so many passionate …
Chose Figma
I was not the one who selected Figma and it is certainly missing some features of photoshop that I'd like to have but its a great all in one software for design and collaboration and its very easy to learn and get new members on board.
Chose Figma
We still use Axure for rich prototyping as it allows complex logic and states that are tricky to implement in Figma. Figma beats Axure as it is a great for collaboration across large teams of designs and developers. Reviews are quick and FigJam boards have a great 'follow' …
Chose Figma
At the time of evaluating between using Figma and Axure, circa 2019, Figma felt much more lightweight and fluid as compared to Axure. This quality allowed for quicker iteration. Another reason I chose Figma was the community. Figma was widely adopted by professionals in my role …
Chose Figma
The benefits of Figma are that you can log in easily and use it anywhere. It has great features and component management.
Sketch has more advanced visual effects, and can be used offline. I've run into trouble where I have no internet, so am unable to connect to use Figma.
Axure …
Chose Figma
Figma is a better layout tool than all of the other products I have used. I believe it’s worse at prototyping than Sketch and axure. Also its lack of a design kit from officially from Apple is a ding on the product and a plus for Sketch in my opinion. XD is awful and not worth …
Chose Figma
I have used almost all the tools in UX designing and reviewed all of them, I found the Figma is light weight and very fast, I love the web version as I am teaching online and also working on the organization in different teams and the web version is super helpful for me.
Chose Figma
Figma is dominating the market now because it comes with some amazing features. The design file and assets collaboration is one of the best features around. Figma is way better than Adobe PhotoShop and Axure. It is a very fast and user-friendly environment. Figma has a very …
Chose Figma
Online collaboration, file management, fast service, available on desktop and web, prototyping and creation tools. These are some of the important factors that make Figma very attractive. It's only a matter of time before they take over the top spot.
Best Alternatives
Axure RPFigma
Small Businesses
OmniGraffle
OmniGraffle
Score 9.1 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
Medium-sized Companies
OmniGraffle
OmniGraffle
Score 9.1 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
Enterprises
OmniGraffle
OmniGraffle
Score 9.1 out of 10
OmniGraffle
OmniGraffle
Score 9.1 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
Axure RPFigma
Likelihood to Recommend
8.4
(0 ratings)
9.0
(0 ratings)
Likelihood to Renew
10.0
(0 ratings)
10.0
(0 ratings)
Usability
7.1
(0 ratings)
8.6
(0 ratings)
Availability
-
(0 ratings)
5.5
(0 ratings)
Performance
-
(0 ratings)
8.2
(0 ratings)
Support Rating
8.3
(0 ratings)
5.1
(0 ratings)
In-Person Training
-
(0 ratings)
9.1
(0 ratings)
Online Training
-
(0 ratings)
6.4
(0 ratings)
Configurability
-
(0 ratings)
6.4
(0 ratings)
Ease of integration
-
(0 ratings)
6.4
(0 ratings)
Product Scalability
-
(0 ratings)
7.3
(0 ratings)
Vendor post-sale
-
(0 ratings)
7.3
(0 ratings)
Vendor pre-sale
-
(0 ratings)
7.3
(0 ratings)
User Testimonials
Axure RPFigma
Likelihood to Recommend
Axure RP is a great user experience design toolkit that gives UX designers the ability to create user flows, Low-Fidelity, and High-Fidelity mockups all within the same tool. Overall, it works well with teams of designers looking to collaborate on the same project(s). Axure RP allows you to set up masters and components, giving you and your team the ability to share and re-use styled objects. This not only cuts down on the time allotted for wireframing, but it also means design styles are upheld and the overall software becomes more consistent. I would not recommend Axure for High-Fidelity visual design mockups (use Sketch App instead), as Axure is limited in it's the ability to style components.
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Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
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Pros
  • High fidelity prototypes: Axure is excellent for creating prototypes that are visually indistinguishable from the real product. You do not need advanced Photoshop or other image editing software skills to create mockups that look real with Axure. If you do have Photoshop skills though it definitely can help as you can easily bring in edited images into Axure from it.
  • Realistic interactions: On top of creating prototypes that look real, you can also easily make them interact like a real site would. This is useful for not only showing developers and stakeholders but for user testing as well.
  • Sharing prototypes: Sharing Axure prototypes with others is easy, even if they don't have the Axure software. You can either upload your file to Axshare, Azure's free hosting service or host it on your own servers and share the link with viewers. The link allows users to interact with the site as though it were real as well as easily switch between pages with a collapsible site map.
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  • It's efficient, very efficient. Many things that take multiple clicks on other platforms can be completed in less than half the clicks, for example.
  • Alignment of objects is fast, accurate and easy as red line guides appear when moving objects around.
  • Autolayout ensures a balanced visual experience and aligns with CSS grid systems.
  • The ability to specify a grid and use it. For example, a 2pt or 4pt or 8pt grid.
  • Components and the ability to create a design system speeds up future work tremendously and creates design and brand consistency.
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Cons
  • VERY steep learning curve, the interface is not very intuitive.
  • Difficult to make even small changes to interactions, especially elements such as dynamic panels.
  • No straightforward keyboard shortcuts, which slows down design process.
  • Tends to crash more than other software, as it's so large, but not so frequently that it's a great annoyance.
  • The interface generally feels outdated.
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  • Animated prototyping.
  • Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
  • Swapping a component but retaining inputted copy or imagery.
  • Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
  • Folder structures - larger teams need multiple layers of folder structure to help find things.
  • Branch performance - we need better, more user-friendly solutions to get designs to merge better.
  • Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
  • Default sharing options need improvement.
  • Responsive ratios' in prototyping without having to recreate pages.
  • Better collaboration with Jira to bring in links in the design mode not just dev mode.
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Likelihood to Renew
No answers on this topic
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
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Usability
Axure feels like a tool that started with a simple interface that wasn't redesigned over time. Simple tasks sometimes require clicking through multiple layers. Crucial pieces of functionality are hidden under text links, or just flatly aren't discoverable. Much of the quirks of the interface only come from having screwed up numerous times, and knowing that certain things are just difficult to accomplish.
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It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
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Reliability and Availability
No answers on this topic
The only regret I have is, its not available when there is no internet
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Performance
No answers on this topic
I think its great, As there are many other software or systems which can be integrated with it as plugins or API's
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Support Rating
I've never used the support for Axure but they do have an online community that can be helpful when you're unsure how to accomplish a specific bit of interactivity. Overall the community for Axure is a great benefit for the software. There are also a lot of shared library assets which can help reduce the time you spend on projects.
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I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
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In-Person Training
No answers on this topic
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
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Online Training
I think that the online training videos cover all product features and are a great resource to point people to. The newsletter is also frequent and passes on a range of tips and techniques for users that are eager to learn more, or just want to keep themselves up to date
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Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
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Alternatives Considered
Axure stacks up pretty nicely against other tools, in terms of available functionality and support for users. It’s probably the best tool I have used to create the most realistic and complex prototypes for sales purposes. However, its interface is outdated compared to other tools, and it’s a less efficient tool than other tools, such as Sketch, that enable users to create and iterate upon designs more quickly. We will continue to use Axure for complex designs, particularly for prototypes that need to be external-facing, but we’ll opt to stick with Adobe XD or another tool for internal use, to save time and energy by using a more straightforward tool.
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I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
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Scalability
No answers on this topic
I think this is great and as I mentioned at ADP we use Figma extensively whether by designers, researchers or content writers
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Return on Investment
  • When understanding the minimal needs to describe multiple dimensions of UX using this tool, a designer can very quickly create a prototype using this tool and can help reduce the time needed to assess very usability requirements and business validity for an application.
  • The generated files source code absolutely cannot be used in the application code. Measures should be taken to ensure the code is not used in the application code or else you risk rework in development/implementation.
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  • Allows us to get funding for further phases of the project (which is uncountable)
  • Well, it lets us show off when needed due to well suited UI-oriented character
  • Easily approachable by anyone (browser use)
  • User friendly interface
  • More advanced cooperation requires some of the users to have a license
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ScreenShots