I've used Balsamiq and Adobe Illustrator. Illustrator is not helpful for wireframes because it's basically the same as a sketch with straighter lines. Balsamic is helpful but it doesn't have as much functionality built in, so you can only communicate so much. Its also hard for …
Due to the use of variables and possibility of adding complex user flows and related conditions Axure gives a feel of real solution, which may be tested without a particular scenario (freely used by the user, if a feature or app os complete). Other tools are rather UI focused, …
Figma is a well known design tool but is heavily skewed towards creating pixel perfect UI interface designs and hence more suited to UI designers. Sketch and AdobeXd, similar to Figma have always been vector based software design tools which affords a designer more control over …
Axure is my go-to choice because although it is more manual, I have more direct control and can create rich prototypes and interactions that other tools just can't do. With Axure I can mockup physical hardware as well as on-device screens and deep menus. You just can't do that …
Axure RP has its place among the competitors. Every product has its pros and cons. Axure works well for larger and less visual design projects or deliverables. In some cases we might use Axure along with another tool, such as Sketch or Photoshop, to create different …
Sketch and Axure serve different levels of fidelity for our designs. Axure is able to provide rapid, lower-fidelity prototypes that will demonstrate workflows to customers, whereas Sketch is great for higher-fidelity designs that are non-functional, but exact down to the pixel …
Axure stacks up pretty nicely against other tools, in terms of available functionality and support for users. It’s probably the best tool I have used to create the most realistic and complex prototypes for sales purposes. However, its interface is outdated compared to other …
Overall, Axure RP is a reliable prototyping and wireframing tool that has been around for a while. Due to its longevity, it has a large number of features and a large base of help documentation. Contrary, Axure RP does not always feel as thought out as some of its competitors, …
We initially based our decision on Axure's reputation as the industry standard for prototyping. It is the best as what it does for now, but this is a highly competitive field. There seems to be a new UX/UI tool coming out monthly. I think Axure will continue to be the best for …
Since Axure RP is a desktop software that can work without a cloud connection, it is easy to have approved within a highly restricted corporate environment for a low cost with a small team. iRise is a solution that requires greater amounts of management, best service a group of …
Axure is more full features than most of its competitors. We needed the interactivity that Axure provides and that others were lacking in. We also had some individuals on the team that were familiar with Axure from their prior experience and we wanted to take advantage of that …
As I stated, I find myself reaching for Axure less. Though it is certainly more powerful than an other tools I've used, it is also the slowest and least simple to build out a prototype. For quick turnaround for a client, I'll always reach for one of the other programs. For a …
We were looking for something that we will be able to install on our computer because it is easier to work, we know few other solutions that has better collaboration but is less good in designing, and at the end of a day it is important to have good customer understanding to …
More tools; and a more professional interface. Balsamic is great for casual projects and simple designs. Axure better suited for mid-level projects. I would like to see features improve in regards to large-scale projects. Bottom line Axure is the best and only mid to high-level …
It's better than iRise, Mockplus, uxpin etc for high fidelity prototypes. But for more visual UI and vectors I would recommend Sketch if you are a Mac user.
Despite the three being less sophisticated than Axure, I lean towards them because they make rapid prototyping genuinely rapid. I haven't had to show a clickable prototype in my absence, so I prefer showing a prototype that's more user flow oriented than "feature" heavy.
We also use some other prototyping tools like InVision, but Axure works great on projects where you start from low-fidelity wireframes (so just boxes and dummy text), creating simple animations, testing out the concepts with users and stakeholders - then translating the same …
Axure is king when it comes to functional prototypes. Sketch looks better visually and is an easy interface to use but is limiting because there is no option to build in interactions.
InVision and Marvel are hotspot-based applications, so you are limited to the types of interactions that you can create. You can create any interaction in Axure by building it yourself with a combination of adding cases to dynamic panels with clauses. Learning how to do a …
Very similar - the only reason I chose Axure is because the company i was working for had the license for Axure and not irise but they are very similar as i have used both
Neither of tools around are a complete solution. Axure is the most complete tool in the market at this moment. In my perspective and daily use, the strongest feature of Axure is prototyping for mobile and tablet devices. Axshare is very helpful, but still I wish to have the …
In terms of comparing Sketch with some of it's competitors, I would say that Sketch falls behind Figma due to the fact that it doesn't not have the power of inline collaboration that Figma has developed. It's also not quite as powerful as Axure in terms of providing a usable …
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use …
Figma and Adobe XD provide features surpassing Sketch in key areas, such as collaboration, cross-platform support, and advanced prototyping. For those who need these capabilities, either Figma or Adobe XD is likely the better choice over Sketch, depending on whether integration …
I think Sketch it better than Illustrator in a lot of respects. I feel like Sketch allows for more accuracy and precision. I do think it lacks in its collaboration. Unlike Figma it doesn't allow live collaboration.
I would say that it's different enough from the others that it has its place right alongside them. Nothing beats Sketch in terms of its ability to quickly wireframe.
Sketch's approachable UI allowed those using outdated technologies to transition efficiently. Among its peers, Sketch performs comparably with most prototyping tools. It falls behind compared to those that can better handle movement, like Invision Studio, which combines …
Freelance Handlettering Chalkboard Artist & Graphic Desinger
Chose Sketch
The interfaces of Adobe and Figma are very similar, but I would say that Figma's collaboration tool is great with onboard live collaboration. For Sketch, that is a separate payment. XD is great for free usage and for Windows collaboration, but some parts of the collaboration …
Sketch works in a similar way to programs like Figma and InVision. Sketch is a mac only program so it works well in a mac environment. Tools like Figma and InVision have better collaboration tools and are both cross-platform. Sketch is easier to use and more intuitive for most …
Sketch is great for creating digital assets quickly and easily. It is simple to figure out and easy to use. It has a very clean user interface and isn't a resource hog like Adobe products tend to be. Its export feature is fantastic, generating multiple asset sizes/resolutions …
At the time of evaluation, Sketch provided a full feature design tool at the cost we needed. We also had required integration with Abstract, Zeplin, and InVision. Our design team already had familiarity with the Sketch interface. these considerations made it an easy decision to …
We went from designing websites in Photoshop to designing in Sketch, and it is certainly much quicker and easier to design in Sketch, and you're more easily able to make sure that our designs are exact in Sketch, as far as spacing exact pixels. I have never used AdobeXD and …
Sketch works perfectly well with Adobe Illustrator, you can seamlessly copy and paste vector artworks and open PDF files. It also [works] very well with prototyping tools such as proto.io and Bravo App. At ExMachina we also selected Sketch for its handover capabilities and …
Sketch is much better for web design than Adobe products. It's easier to learn and use, and it's a much more efficient way to hand off design files to developers. However, given a choice between Figma and Sketch, I'd choose Figma because of its cloud file storage and …
We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
Illustrator may have been the first of these vector-based …
Sketch eliminates all the complexity of Photoshop and it simplifies the screen design process for web, UI, UX designers. It is also much faster software with capabilities to make responsive design quickly.
Front-End Web Developer, Office of Mediated Education
Chose Sketch
I was a big Fireworks user when it was discontinued by Adobe. At the time most people used Photoshop, but I've never liked Photoshop for web designs because it was built for photo editing, not vector graphics. I've heard Illustrator might be a pretty good alternative now, but …
Again, I would say that Sketch stacks up very well against similar Adobe products in the field. I get the sense, just from the little bit I've used it, that It may not be as robust as some of the Adobe products. However, for my needs (fundamental to the middle of the road use), …
I think they are both similar and different. I can generally choose an Adobe product when I'm looking for a specific end result. I use Sketch a lot for layout, UI and UX design cause it just takes all the frills out of the equation while giving me an equal end product. They are …
Although there's a lot of overlap, we use these different platforms for different purposes. InVision allows us to create more robust prototypes, Zeplin is a better tool for design/dev handoffs, and Marvel is great for basic wireframes. None of these tools beat Sketch when it …
Sketch had been great and improved a lot in the past, but so has Adobe. If you are going to start new, it's better to plan long term and based on needs see what suits more. Figma is relying a lot on new technologies which are not bug-free, but that may be the future of design.
Sketch is the industry leader when it comes to visual design for mobile apps and websites. However, its competitors are catching up very quickly and starting to offer features that Sketch doesn't have. While I think Sketch is still the best visual design software out there for …
Axure RP is a great user experience design toolkit that gives UX designers the ability to create user flows, Low-Fidelity, and High-Fidelity mockups all within the same tool. Overall, it works well with teams of designers looking to collaborate on the same project(s). Axure RP allows you to set up masters and components, giving you and your team the ability to share and re-use styled objects. This not only cuts down on the time allotted for wireframing, but it also means design styles are upheld and the overall software becomes more consistent. I would not recommend Axure for High-Fidelity visual design mockups (use Sketch App instead), as Axure is limited in it's the ability to style components.
Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
High fidelity prototypes: Axure is excellent for creating prototypes that are visually indistinguishable from the real product. You do not need advanced Photoshop or other image editing software skills to create mockups that look real with Axure. If you do have Photoshop skills though it definitely can help as you can easily bring in edited images into Axure from it.
Realistic interactions: On top of creating prototypes that look real, you can also easily make them interact like a real site would. This is useful for not only showing developers and stakeholders but for user testing as well.
Sharing prototypes: Sharing Axure prototypes with others is easy, even if they don't have the Axure software. You can either upload your file to Axshare, Azure's free hosting service or host it on your own servers and share the link with viewers. The link allows users to interact with the site as though it were real as well as easily switch between pages with a collapsible site map.
The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
Axure feels like a tool that started with a simple interface that wasn't redesigned over time. Simple tasks sometimes require clicking through multiple layers. Crucial pieces of functionality are hidden under text links, or just flatly aren't discoverable. Much of the quirks of the interface only come from having screwed up numerous times, and knowing that certain things are just difficult to accomplish.
At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
I've never used the support for Axure but they do have an online community that can be helpful when you're unsure how to accomplish a specific bit of interactivity. Overall the community for Axure is a great benefit for the software. There are also a lot of shared library assets which can help reduce the time you spend on projects.
The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
I think that the online training videos cover all product features and are a great resource to point people to. The newsletter is also frequent and passes on a range of tips and techniques for users that are eager to learn more, or just want to keep themselves up to date
Axure stacks up pretty nicely against other tools, in terms of available functionality and support for users. It’s probably the best tool I have used to create the most realistic and complex prototypes for sales purposes. However, its interface is outdated compared to other tools, and it’s a less efficient tool than other tools, such as Sketch, that enable users to create and iterate upon designs more quickly. We will continue to use Axure for complex designs, particularly for prototypes that need to be external-facing, but we’ll opt to stick with Adobe XD or another tool for internal use, to save time and energy by using a more straightforward tool.
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use Figma at work, but if I need to draw an icon quickly, I prefer Sketch and then export it to Figma.
When understanding the minimal needs to describe multiple dimensions of UX using this tool, a designer can very quickly create a prototype using this tool and can help reduce the time needed to assess very usability requirements and business validity for an application.
The generated files source code absolutely cannot be used in the application code. Measures should be taken to ensure the code is not used in the application code or else you risk rework in development/implementation.
Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.