Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
Framer
Score 8.0 out of 10
N/A
Framer is a zero-code website builder offering a fully featured interactive design canvas that’s optimized for designing sites. Alternately, users can start in Figma and copy to Framer later. Framer features a built-in CMS, and optional premium hosting options with customizable application limits, and no hard hosting limits.
$10
per month per site
Pricing
Figma
Framer
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
Mini (Landing page builder)
$10
per month per site
Basic
$20
per month per site
Pro
$30
per month per site
Offerings
Pricing Offerings
Figma
Framer
Free Trial
No
No
Free/Freemium Version
Yes
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
—
50% discount for annual pricing.
More Pricing Information
Community Pulse
Figma
Framer
Considered Both Products
Figma
Verified User
Anonymous
Chose Figma
Framer is making solid strides in its own world and is a great alternative to Figma. Sketch was a favorite of mine but it made it difficult to collaborate. Also, Figma's features are years ahead of what Sketch can do. Any time I have to work on Adobe XD for a client project, I …
With Framer I build websites. Figma has a plugin that I use to directly copy and paste components from Figma into Framer. This helps me deliver a website way faster than when I would have to rebuild the components in Framer from scratch.
Figma compared to other tools has user friendly UI which is very easy for all levels of designers. Compared to Adobe XD and Sketch Figma is stable, while in other tools I have faced software crashing in the middle of the work which resulted in loss of data/design. Compared to …
In comparison to Figma, other tools which can accomplish similar tasks (Adobe XD, Sketch, and Adobe PhotoShop) feel outdated, clunky, and lacking in functionality.
When switching over to Figma, the experience feels much more elegant, convenient, and cutting-edge in a number of …
Figma covers all our use cases. It helps with our design systems, pattern libraries, and prototyping; it's helpful to be cloud-based and sharable. Its plugins and usability for all team members make it very useful. Autolayout functionality is head and shoulders above the rest …
What Figma does best above its competitors is allow collaboration without compromising design capabilities. The interface is incredibly intuitive and user-friendly, which made a big difference to us as not everyone on our team has the same skillset and design familiarity. …
Figma ruled them all out by having regular updates and becoming the leader in collaborative design app. Personally I liked Adobe XD better, it had a better feeling when working on a project, it was also faster but Figma won because of the “collaborative” part that it offered. …
Figma's collaboration and speed of new feature development, coupled with their existing feature set when we purchased made them a clear choice. Their prototyping functionality was particularly impressive vs Sketch, but also their system compatibility (even browser) helped to …
Figma has a web version, the other programs are not. The speed of design is a lot better in Figma. The presets, the community and the simplicity of the user interface is a big advantage in Figma. Students learn the screen and app presets in a quick and understandable way. The …
We primarily used Figma for design prototyping and Webflow for turning them into live websites. Framer does it all in the same place without sacrificing design freedom and quality. It's our go-to tool unless clients want something else.
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
Framer is a great tool for launching quick and beautiful websites. The Figma-like design and Webflow-like production capabilities make it complete tool for this purpose. While it works alright for lightweight CMS content, it's less suited for large, content-heavy websites and blogs that strictly rely on SEO.
Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
Swapping a component but retaining inputted copy or imagery.
Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
Folder structures - larger teams need multiple layers of folder structure to help find things.
Branch performance - we need better, more user-friendly solutions to get designs to merge better.
Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
Default sharing options need improvement.
Responsive ratios' in prototyping without having to recreate pages.
Better collaboration with Jira to bring in links in the design mode not just dev mode.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
We primarily used Figma for design prototyping and Webflow for turning them into live websites. Framer does it all in the same place without sacrificing design freedom and quality. It's our go-to tool unless clients want something else