Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
Zeplin
Score 6.8 out of 10
N/A
Zeplin, from the company of the same name, is a platform supporting collaboration in application development by engineers and designers by providing an API with popular collaboration, development and prototyping tools and creating a space where productions can be shared and reviewed.
$0
up to 1 project
Pricing
Figma
Zeplin
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
Free
$0
up to 1 project
Advanced
$15
per month per seat (up to 50 projects)
Basic
$15
per month per project
Enterprise
Contact sales team
Offerings
Pricing Offerings
Figma
Zeplin
Free Trial
No
Yes
Free/Freemium Version
Yes
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Figma
Zeplin
Considered Both Products
Figma
Verified User
Anonymous
Chose Figma
Figma was a huge turning point compared to its competitors, especially Adobe XD, a tool designed for the same purpose as Figma. I would say that it and all the other tools I mentioned, including those that do not have the same focus on UX design (Photoshop and Illustrator), …
Adobe XD is an absurd copycat that never got to have even 10% of Figma's features. It's hyper fast because it's native, but that's the only good thing it has.
Axure RP is an excellent prototyping software, with Local Variables and complex interactions. But it's also extremely …
Compared to Adobe XD, the Figma tool is much easier to use, offers more features, and has a much lower cost. Its features are less complex, making it very easy to teach beginners how to use it. The navigable prototype is also easier and more efficient to share in Figma compared …
Figma easily wins against adobe XD. Asset sharing on XD was a pain. Figma makes it really easy by allowing you to export any layer as an asset. XD had no comments making it incredibly hard to communicate with the designer in remote settings. XD's prototyping system was not good …
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout …
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Better auto layouts, components and prototyping capabilities. Variables in Figma are also a fantastic addition to create a robust, and scalable design system. I use these features all the time. Love them!
Figma compared to other tools has user friendly UI which is very easy for all levels of designers. Compared to Adobe XD and Sketch Figma is stable, while in other tools I have faced software crashing in the middle of the work which resulted in loss of data/design. Compared to …
I prefer to use it comparing to Adobe Xd. It surely is more intuitive and still develops itself providing new features (e.g. variables; however, I had to get used to the new interface). Now, if I had to compare it to Axure it'd depend on the project I'm working on. In case of …
Figma is the only tool that was build from the ground up for enterprise level distributed teams. If I were a one man shop or even a small team, I would consider sketch or other cheaper alternatives. For a large enterprise team, the only winner is Figma.
Figma is the go-to design tool that can be pushed to production very easily with developer tools. In my opinion it's the most complete design tool that considers the entire design process including the creation of solid design systems, high-fidelity prototyping, user testing, …
I think Figma is better because it's easier to create more visually appealing work. I would say that Figma is better for people who are used to using this sort of visual design software/platform. Whereas I think Miro is better for first time users, it doesn't offer as many …
Figma is the best for collaborative work. Very easy to learn, so easy that most people dont use it properly (which is good and bad at the same time). Prototyping is where I'd wish it will improve. Axure was awesome.
Figma is way better than Adobe Illustrator because of its ability to seamlessly integrate multiple use cases like mobile design and vector-based shape building. While Adobe Illustrator is great for adding texture and depth to illustration you can still build high-end …
In comparison to Figma, other tools which can accomplish similar tasks (Adobe XD, Sketch, and Adobe Photoshop) feel outdated, clunky, and lacking in functionality.
When switching over to Figma, the experience feels much more elegant, convenient, and cutting-edge in a number of …
Figma is the most efficient tool for teams and sharing with clients. It's also easier to learn than other Adobe products. When sharing designs with clients, Figma looks more professional than Canva.
Zeplin is used for us purely as a handoff tool. It keeps it clean and clear for devs and product managers what is completed. It has some good labels and other organizing features. The different levels of access are also super helpful to give the correct people the view they …
As our project is large and there are many modules and they should be consistent. So, Zeplin's style guide can be shared globally across different projects and we can easily ensure consistency across all modules. Zeplin automatically exports assets in multiple file formats like …
Actually, we didn't select Zeplin. After a long time of internal discussions, the majority of the team decided that we want to move to Figma. We still use Zeplin as a legacy, but we don't use it for new features. In my opinion, it's less flexible than Figma, which allows …
We went without a tool like Zeplin for a long time, but as we grew we needed to get a better handle on the design process and handoff to engineering. We went straight to Zeplin off of numerous recommendations and didn't look back. We have had a great experience with Zeplin.
Zeplin is more focused on the handoff than in the creation itself. The other alternatives can do both, but Zeplin is an awesome tool for the handoff part. It depends in how big is your team and how the workflow is organized to understand whats the best tool for your team.
It was a business need from different departments. From an IT point of view, we have been a part of purchasing and setting up. However, the decision to go with Zeplin was not ours.
Out of all of the products that I have used to support design-to-development handoffs, Zeplin is my favorite. It’s pretty lightweight and easy to use (once you get the hang of it). Zeplin also has a smooth interface and is, generally, clearer to use than other tools, such as …
These other tools are really helpful products for creating and sharing wireframes / prototypes. However, Zeplin is the best tool for the actual hand off between the design and development teams once the design is actually ready to share. Zeplin fills this gap and improves the …
Zeplin is simpler. Zeplin lacks prototyping on par with Invision. Zeplin doesn't give a direct code for Android and iOS like Figma does. Zeplin doesn't have a lot of advanced features like Invision, for example, whiteboard. But Zeplin is good for at its job which is to share …
Zeplin is a really nice lightweight app, that is easier to use than Invision for sharing purposes. Invision does primarily handle prototyping, which Zeplin does not do. Abstract is my product of choice but is also a slightly different tool — almost a Github for design. It …
We chose Zeplin because it allowed our product and design teams to collaborate more effectively, while providing the rest of the organization an easily accessible location to access up-to-date assets. While InVision's interface can be more intuitive, we prefer Zeplin because it …
Marvel is a pretty expensive application for what it gives you, it is a pretty good tool but I think the handoff is not as good as Zeplin's. I think the style of Zeplin is more oriented to developers and Marvel is more oriented to the designers. I like the way Zeplin is …
Zeplin is great to inspect and share user interfaces, specifications and assets, perfect for developers. Tools like Invision and Marvel are much better to create prototypes for both developers, coworkers and even stakeholders, but they don't have this kind of feature …
For my company needs, Zeplin comes as the best tool in its category. Zeplin's competitors are great tools but they either offer way too many features or are priced above Zeplin with the same features.
Zeplin is in the right spot for both pricing and features.
I know there are other products out there but Zeplin has been so effective that I haven't even bothered to look elsewhere. The whole experience of Zeplin has been excellent. However, once Adobe XD is more built out Zeplin will finally have a formidable competitor as it will be …
Zeplin is much better when it comes to seeing the properties and CSS code of the design elements. Our developers love it when they get all that info from the Zeplin file.
Zeplin is the only solution tailored for this common use case. Previously we just shared files in dropbox but that was messy and didn't allow for specific comments, etc.
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
I still have some issues, especially with color integration between the style guide and also project. When we update the colors, it's not automatically sync to every project. Aside from that, zeplin solves my problem for hand-off design from design to developer. I set zeplin is source of truth design file
Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
Swapping a component but retaining inputted copy or imagery.
Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
Folder structures - larger teams need multiple layers of folder structure to help find things.
Branch performance - we need better, more user-friendly solutions to get designs to merge better.
Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
Default sharing options need improvement.
Responsive ratios' in prototyping without having to recreate pages.
Better collaboration with Jira to bring in links in the design mode not just dev mode.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
Zeplin's component management and style guide help us to be consistent across whole product and it so easy to use for non-technical person. It is now easy to collaboration for designes between different teams like stackholders, product owner, UI/UX, developers and testers. Now there is only one point of reference is Zeplin so it is so easy to get details without asking designer or developer again and again.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
Zeplin has classic support with a chat from the website. It's working fine, and we're also getting the support needed when needed. However, Zeplin is very good at closing the incidents and moving on. It was a while ago we had a case with their support so that it might have improved since then.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
Out of all of the products that I have used to support design-to-development handoffs, Zeplin is my favorite. It’s pretty lightweight and easy to use (once you get the hang of it). Zeplin also has a smooth interface and is, generally, clearer to use than other tools, such as InVision. Plus, all of the plug-ins that you can use with Zeplin have supported the design-development relationship and workflows in which I’ve been involved in more efficient, clear, and effective ways than I’ve seen with any other product.
We're using the free plan, so it fits in our needs, although we're limited to create only one project at a time
Sketch has some plugins that offers exactly what Zeplin does, for free
The integration with design apps (Sketch, Photoshop, XD) and collaboration (Slack and Trello) helps our team to better communicate and be notified on every update