HotGloo is an online wireframing and prototyping tool. This solution has been designed for all those engaged in the concept, design and development of web or app projects: project managers, information architects, usability experts, freelancers, concept people, digital agencies, web companies, publishers, web designers, web developers and many more. The vendor’s value proposition is that this solution makes it easy to wireframe web and mobile sites and to collaborate with others due to the…
$13
up to 4 users, 2 active projects, unlimited reviewers
Marvel
Score 9.0 out of 10
N/A
Marvel is a prototyping and wireframing app.
N/A
Pricing
HotGloo
Marvel
Editions & Modules
Group
$13
up to 4 users, 2 active projects, unlimited reviewers
Team
$27
up to 10 users / 6 active projects / unlimited reviewers
Agency
$54
up to 20 users / 15 active projects / unlimited reviewers
Enterprise
150 +
More users and projects, priority support. Get in touch for an individual quote.
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Offerings
Pricing Offerings
HotGloo
Marvel
Free Trial
Yes
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
The billing period starts on the day you upgrade from the free trial to a paying plan. If you pay by credit card the service is billed in advance on a monthly basis and is non-refundable. There will be no refunds or credits for partial months of service, upgrade/downgrade refunds, or refunds for months unused with an open account. If you do choose to cancel your account in the future, you will never be charged again, but you are responsible for charges already incurred up until your cancellation. For monthly recurring payments we accept Visa, MasterCard and American Express through our online payment system. You can also prepay any account for 12 months with credit card. In certain cases we also take money transfers – please contact us beforehand if you want to use this option.
HotGloo was extremely intuitive to use, particular for users who were not from a UX background. The wide-ranging widget library and elements available meant little domain knowledge was required to get up and running with the product. The product was supported by a great online …
Being able to export the finished wireframe to HTML was a huge time saver for me and my team. Getting to that next step quickly and seamlessly was a massive help. Not only that, but other tools that do this, we have not as much luck. HotGloo's functionality was a step above the …
HotGloo is tailored to this use case and therefore considers the right user needs. I think one strength is that it focuses on the main aspect. There are other tools, that have more extensive features. However, those are then more complex and not so well made for the specific …
The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a …
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I …
HotGloo is well suited to a dispersed team of users who are looking to collaboratively wireframe and prototype their latest web solutions. It's extremely intuitive and comes with a large widget library meaning the newest user can be up and running very quickly. In browser access means it's extremely accessible whether you're working in a room together or across the country at home.
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working. Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.
HotGloo is tailored to this use case and therefore considers the right user needs. I think one strength is that it focuses on the main aspect. There are other tools, that have more extensive features. However, those are then more complex and not so well made for the specific work I use it for. Thus, I like HotGloo also because of the element and symbols library. Which has the right depth and detail - no more, no less then needed.
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
Creating prototypes of applications, or sites in marvel, guarantees me a considerable return, as it saves time and effort, because the client is quickly introduced to the various stages of prototyping, which avoids rework.
Another plus point, it's free!
No need to download programs, it's all done online.