InVision is a collaborative design and prototyping platform with features such as freehand drafting mode and interactive mockups, collaboration, idea management, user testing, and integration with Slack and other collaboration tools. According to the vendor, 1 million designers are using the free version.
$0
Sketch
Score 4.6 out of 10
N/A
Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.
$10
per month billed yearly per editor
Pricing
InVision
Sketch
Editions & Modules
Free
$0
Pro
$7.75
per user/per month
Enterprise
Contact Sales
Standard Subscription
$10
per month billed yearly per editor
Standard Subscription
$12
per month per editor
Mac-only license
$12
per seat
Business Subscription
$22
per month billed yearly per editor
Offerings
Pricing Offerings
InVision
Sketch
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
InVision
Sketch
Considered Both Products
InVision
Verified User
Anonymous
Chose InVision
We went with InVision because we were already bought into that ecosystem. We have since decided to move to Figma, as we were not receiving the features we needed from InVision and the associated tools (Whimsical, Sketch, Abstract, and Zeplin). The ROI of Figma allows us to free …
InVision can be a powerful tool when paired with Sketch and other platforms like Freehand. However, Figma is currently the industry leader in terms of functionality and usability for collaborative UI design and prototyping. Invision's sharing and prototyping features are its …
InVision's design is much more polished and seamless due to its apps on mobile and web. They are very easy to learn and gather feedback compared to Sketch or Principle. Although these features are quickly coming to the other apps, InVision has an upper hand at the moment with …
Truthfully, while we have looked at others, InVision has the name recognition in the web design community and a tight integration with Sketch which is what was important to us. We have not seriously considered others, but may in the future as our needs change. This is our first …
InVision was the best tool for our team. It has the features that best fit our process but is also flexible enough for make it work in various situations where visuals are a core component. We've been using InVision for over 5 years and we're not likely to move to another …
Other design tools have been creating their own prototyping functionality, which has made InVision less valuable over time. It is much more convenient to use the same tool for both design and prototyping, because it removes the unnecessary steps of exporting, importing, and …
InVision works seamlessly and easily when sharing and requesting comments from others. Other products I've used like Balsamiq and Dropbox (earlier versions) provided online displays of work, but no easy way to collect feedback or quickly update. InVision provides enterprise …
As the industry leader, XD and Figma have had some catching up to do. I think now InVision will have to innovate to hold these products off. Several are doing what made InVision famous, and in some instances do it even better. There is an insane amount of competition and …
Sketch works in a similar way to programs like Figma and InVision. Sketch is a mac only program so it works well in a mac environment. Tools like Figma and InVision have better collaboration tools and are both cross-platform. Sketch is easier to use and more intuitive for most …
We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
Illustrator may have been the first of these vector-based …
Although there's a lot of overlap, we use these different platforms for different purposes. InVision allows us to create more robust prototypes, Zeplin is a better tool for design/dev handoffs, and Marvel is great for basic wireframes. None of these tools beat Sketch when it …
Unlike the Adobe Suite, Sketch was specifically designed for designing digital interfaces. Having built-in prototyping, useful default artboard sizes and shared libraries makes it really useful. Adobe XD is really exciting, but honestly, our files are so invested in Sketch it …
Freelance Handlettering Chalkboard Artist & Graphic Desinger
Chose Sketch
The interfaces of Adobe and Figma are very similar, but I would say that Figma's collaboration tool is great with onboard live collaboration. For Sketch, that is a separate payment. XD is great for free usage and for Windows collaboration, but some parts of the collaboration …
Sketch had been great and improved a lot in the past, but so has Adobe. If you are going to start new, it's better to plan long term and based on needs see what suits more. Figma is relying a lot on new technologies which are not bug-free, but that may be the future of design.
Sketch is the industry leader when it comes to visual design for mobile apps and websites. However, its competitors are catching up very quickly and starting to offer features that Sketch doesn't have. While I think Sketch is still the best visual design software out there for …
Sketch is designed for a specific need, in my opinion, creating screen designs with tools you can reuse and share across a project. There are no extra features to get in your way or slow you down. Other products I've used are good at creating the same type of work products, but …
At the time of purchase, Sketch was the industry standard. It's affordable and we liked it wasn't tied to a subscription model. We're on Macs so it being an OSX exclusive wasn't a deterrent. Sketch has set the bar high, but there is a massive amount of competition in this …
InVision is well suited for design reviews and immersing yourself in the experience of an app-to-be. As a Product Manager, it's difficult to take abstract concepts, user pain points, and business needs, and produce a vision for an app without a visual aid to communicate a vision. InVIsion offers PMs, designers, and developers the opportunity to sketch a vision, communicate about it with inline commenting, and shareable with other stakeholders.
Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
Designs can be very slow to load on mobile devices, particularly when they include many screens.
There isn’t an offline version of the full app, which feels less-than-ideal for many of our teammates who live in areas with more spotty internet.
There are limited functionalities to portray animations and transitions. This hasn’t been a huge issue, but it makes the app feel a little out of date, considering the range of such functionalities in other apps.
The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
I didn't need to contact InVision support, as I've never needed it. They have an intuitive UI, and most of the questions are answered in their help portal or in tutorials online. Since many people use it, there a great resources available on for example YouTube. No problems so far with InVision.
The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
[InVision] provides the ability to iterate really quickly, in fact, it is so intuitive that can be applied on live wireframe designing, while the ideas are being scratched and stormed from the team in a single discovery session, as well as allowing and giving access to the whole organization to the final outcome
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use Figma at work, but if I need to draw an icon quickly, I prefer Sketch and then export it to Figma.
Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.