InVision vs. Sketch

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
InVision
Score 5.8 out of 10
N/A
InVision is a collaborative design and prototyping platform with features such as freehand drafting mode and interactive mockups, collaboration, idea management, user testing, and integration with Slack and other collaboration tools. According to the vendor, 1 million designers are using the free version.
$0
Sketch
Score 4.7 out of 10
N/A
Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.
$10
per month billed yearly per editor
Pricing
InVisionSketch
Editions & Modules
Free
$0
Pro
$7.75
per user/per month
Enterprise
Contact Sales
Standard Subscription
$10
per month billed yearly per editor
Standard Subscription
$12
per month per editor
Mac-only license
$12
per seat
Business Subscription
$22
per month billed yearly per editor
Offerings
Pricing Offerings
InVisionSketch
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
InVisionSketch
Considered Both Products
InVision
Chose InVision
I choose InVision over sketch, however figma is leading because of the cloud feature collaboration and open source plugins
Chose InVision
we use different 'similar' applications for different usecases.
Chose InVision
figma is better for creating designs, invision is easier to use and more light weight when it comes to sharing designs
Chose InVision
I have only used InVision as a tool for designing mockups. I wouldn't be able to draw a fair comparison to other tools since I have more experience with InVision.
Chose InVision
FigJam has more shapes, more importable reactions, and for me it's less likely to lag. It's also way easier to connect arrows to sticky notes in FigJam and overall rough designs look cleaner than in InVision.
Chose InVision
[InVision] provides the ability to iterate really quickly, in fact, it is so intuitive that can be applied on live wireframe designing, while the ideas are being scratched and stormed from the team in a single discovery session, as well as allowing and giving access to the …
Chose InVision
We went with InVision because we were already bought into that ecosystem. We have since decided to move to Figma, as we were not receiving the features we needed from InVision and the associated tools (Whimsical, Sketch, Abstract, and Zeplin). The ROI of Figma allows us to free …
Chose InVision
InVision can be a powerful tool when paired with Sketch and other platforms like Freehand. However, Figma is currently the industry leader in terms of functionality and usability for collaborative UI design and prototyping. Invision's sharing and prototyping features are its …
Chose InVision
Main difference is InVision's easy to use prototyping capability. When it is compared to Marvel and Axure RP, while it has less capabilities on tools it is more robust than both. I believe Figma is just a new and upgraded version of InVision where you could do everything online …
Chose InVision
InVision is a bit limited overall compared to other programs like Figma, Photoshop, Illustrator and XD. At the time we selected InVision they were one of the leaders and introduced a lot of new features that were beneficial. However now we've moved back to many of the Adobe …
Chose InVision
We only tested out using Adobe XD for similar uses and found it to be more challenging to fit within our processes. It didn't have as robust a set of capabilities as InVision and wasn't as easy to use enterprise wide. I recall also having issues with working with Sketch.
Chose InVision
InVision was the best tool for our team. It has the features that best fit our process but is also flexible enough for make it work in various situations where visuals are a core component. We've been using InVision for over 5 years and we're not likely to move to another …
Chose InVision
InVision's design is much more polished and seamless due to its apps on mobile and web. They are very easy to learn and gather feedback compared to Sketch or Principle. Although these features are quickly coming to the other apps, InVision has an upper hand at the moment with …
Chose InVision
Zeplin seems to support everything that InVision does (including Inspect mode) plus reusable styles. That alone significantly speeds up development.
Chose InVision
Zeplin also allows to share design spec and collect feedback, but the ability to have prototype changes the game. Also, other products like Craft plugin is cherry on the cake.
Chose InVision
Compared to other tools, InVision is a very solid tool with a great reputation and prototyping functionalities to back it up. InVision was the first prototyping tool we purchased, and it’s served us really well. However, more and more design tools are now also providing …
Chose InVision
Faster and easy to make sure all the necessary controls are readily available, ability to show a click event.
Chose InVision
Balsamiq is a better tool for interactive prototyping and dynamic transition. InVision is definitely better for handling various designs, separated by projects and shared with different access levels across multiple organizations.
Chose InVision
Other design tools have been creating their own prototyping functionality, which has made InVision less valuable over time. It is much more convenient to use the same tool for both design and prototyping, because it removes the unnecessary steps of exporting, importing, and …
Chose InVision
InVision works seamlessly and easily when sharing and requesting comments from others. Other products I've used like Balsamiq and Dropbox (earlier versions) provided online displays of work, but no easy way to collect feedback or quickly update. InVision provides enterprise …
Chose InVision
InVision is a great tool to use and well worth the price. However, if you're looking for some variety, UXPin and Figma are worth looking into too. While UXPin may be a tad simplistic in the design ability, Figma is a great competitor to InVision. Both tools are worth looking …
Chose InVision
I actually haven't used anything that's similar to InVision, so can't compare. I'm not even sure there is anything out there that can actually compare to InVision. It's an ideal tool for any designer that wants to improve client/team feedback. I highly recommend it and look …
Chose InVision
As the industry leader, XD and Figma have had some catching up to do. I think now InVision will have to innovate to hold these products off. Several are doing what made InVision famous, and in some instances do it even better. There is an insane amount of competition and …
Chose InVision
Truthfully, while we have looked at others, InVision has the name recognition in the web design community and a tight integration with Sketch which is what was important to us. We have not seriously considered others, but may in the future as our needs change. This is our first …
Sketch
Chose Sketch
In terms of comparing Sketch with some of it's competitors, I would say that Sketch falls behind Figma due to the fact that it doesn't not have the power of inline collaboration that Figma has developed. It's also not quite as powerful as Axure in terms of providing a usable …
Chose Sketch
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use …
Chose Sketch
Figma and Adobe XD provide features surpassing Sketch in key areas, such as collaboration, cross-platform support, and advanced prototyping. For those who need these capabilities, either Figma or Adobe XD is likely the better choice over Sketch, depending on whether integration …
Chose Sketch
I think Sketch it better than Illustrator in a lot of respects. I feel like Sketch allows for more accuracy and precision. I do think it lacks in its collaboration. Unlike Figma it doesn't allow live collaboration.
Chose Sketch
I would say that it's different enough from the others that it has its place right alongside them. Nothing beats Sketch in terms of its ability to quickly wireframe.
Chose Sketch
Sketch's approachable UI allowed those using outdated technologies to transition efficiently. Among its peers, Sketch performs comparably with most prototyping tools. It falls behind compared to those that can better handle movement, like Invision Studio, which combines …
Chose Sketch
The interfaces of Adobe and Figma are very similar, but I would say that Figma's collaboration tool is great with onboard live collaboration. For Sketch, that is a separate payment. XD is great for free usage and for Windows collaboration, but some parts of the collaboration …
Chose Sketch
Very easy to start in Sketch. But less community as compared to Adobe, and fewer features as compared to Figma.
Chose Sketch
If we compared to popular design tools right now (Figma and Adobe XD ).
Sketch app is still no 1, in terms of popularity, compatibility, and cost.
Chose Sketch
Sketch works well against any UI design apps and the pricing is also affordable.
Chose Sketch
Sketch works in a similar way to programs like Figma and InVision. Sketch is a mac only program so it works well in a mac environment. Tools like Figma and InVision have better collaboration tools and are both cross-platform. Sketch is easier to use and more intuitive for most …
Chose Sketch
Sketch is great for creating digital assets quickly and easily. It is simple to figure out and easy to use. It has a very clean user interface and isn't a resource hog like Adobe products tend to be. Its export feature is fantastic, generating multiple asset sizes/resolutions …
Chose Sketch
At the time of evaluation, Sketch provided a full feature design tool at the cost we needed. We also had required integration with Abstract, Zeplin, and InVision. Our design team already had familiarity with the Sketch interface. these considerations made it an easy decision to …
Chose Sketch
We went from designing websites in Photoshop to designing in Sketch, and it is certainly much quicker and easier to design in Sketch, and you're more easily able to make sure that our designs are exact in Sketch, as far as spacing exact pixels. I have never used AdobeXD and …
Chose Sketch
Sketch works perfectly well with Adobe Illustrator, you can seamlessly copy and paste vector artworks and open PDF files. It also [works] very well with prototyping tools such as proto.io and Bravo App. At ExMachina we also selected Sketch for its handover capabilities and …
Chose Sketch
Sketch is much better for web design than Adobe products. It's easier to learn and use, and it's a much more efficient way to hand off design files to developers. However, given a choice between Figma and Sketch, I'd choose Figma because of its cloud file storage and …
Chose Sketch
  • We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
  • Illustrator may have been the first of these vector-based …
Chose Sketch
Sketch eliminates all the complexity of Photoshop and it simplifies the screen design process for web, UI, UX designers. It is also much faster software with capabilities to make responsive design quickly.
Chose Sketch
I was a big Fireworks user when it was discontinued by Adobe. At the time most people used Photoshop, but I've never liked Photoshop for web designs because it was built for photo editing, not vector graphics. I've heard Illustrator might be a pretty good alternative now, but …
Chose Sketch
The simplicity, good UI and UX, integration with other apps, and mainly the plugins are the main reasons why we selected it.
Chose Sketch
Again, I would say that Sketch stacks up very well against similar Adobe products in the field. I get the sense, just from the little bit I've used it, that It may not be as robust as some of the Adobe products. However, for my needs (fundamental to the middle of the road use), …
Chose Sketch
I think they are both similar and different. I can generally choose an Adobe product when I'm looking for a specific end result. I use Sketch a lot for layout, UI and UX design cause it just takes all the frills out of the equation while giving me an equal end product. They are …
Chose Sketch
Although there's a lot of overlap, we use these different platforms for different purposes. InVision allows us to create more robust prototypes, Zeplin is a better tool for design/dev handoffs, and Marvel is great for basic wireframes. None of these tools beat Sketch when it …
Chose Sketch
Sketch had been great and improved a lot in the past, but so has Adobe. If you are going to start new, it's better to plan long term and based on needs see what suits more. Figma is relying a lot on new technologies which are not bug-free, but that may be the future of design.
Chose Sketch
Sketch is the industry leader when it comes to visual design for mobile apps and websites. However, its competitors are catching up very quickly and starting to offer features that Sketch doesn't have. While I think Sketch is still the best visual design software out there for …
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User Ratings
InVisionSketch
Likelihood to Recommend
8.0
(0 ratings)
3.2
(0 ratings)
Likelihood to Renew
8.0
(0 ratings)
9.0
(0 ratings)
Usability
9.0
(0 ratings)
5.7
(0 ratings)
Support Rating
8.8
(0 ratings)
9.1
(0 ratings)
User Testimonials
InVisionSketch
Likelihood to Recommend
InVision is well suited for design reviews and immersing yourself in the experience of an app-to-be. As a Product Manager, it's difficult to take abstract concepts, user pain points, and business needs, and produce a vision for an app without a visual aid to communicate a vision. InVIsion offers PMs, designers, and developers the opportunity to sketch a vision, communicate about it with inline commenting, and shareable with other stakeholders.
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Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
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Pros
  • Very easy to export Sketch files (where prototypes are actually created) into Invision and preserve the interactivity.
  • Additional interactivity can be added in InVision. Like scrolling with locked footer.
  • Clients, designer and developers can collaborate - leave notes and respond to notes made by others.
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  • Auto Saving your work
  • Great library of plugins to use to make the software your own
  • Easy to understand interface that is very similar to other prototyping applications
  • They have been around for 12 years so you know the support and legacy stands
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Cons
  • Designs can be very slow to load on mobile devices, particularly when they include many screens.
  • There isn’t an offline version of the full app, which feels less-than-ideal for many of our teammates who live in areas with more spotty internet.
  • There are limited functionalities to portray animations and transitions. This hasn’t been a huge issue, but it makes the app feel a little out of date, considering the range of such functionalities in other apps.
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  • The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
  • Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
  • It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
  • A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
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Likelihood to Renew
it does what we bought it for, so would buy again :)
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Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
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Usability
The interface is well designed, but I had a hard time figuring out how the various pieces of software integrate together.
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At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
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Support Rating
I didn't need to contact InVision support, as I've never needed it. They have an intuitive UI, and most of the questions are answered in their help portal or in tutorials online. Since many people use it, there a great resources available on for example YouTube. No problems so far with InVision.
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The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
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Alternatives Considered
[InVision] provides the ability to iterate really quickly, in fact, it is so intuitive that can be applied on live wireframe designing, while the ideas are being scratched and stormed from the team in a single discovery session, as well as allowing and giving access to the whole organization to the final outcome
Read full review
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use Figma at work, but if I need to draw an icon quickly, I prefer Sketch and then export it to Figma.
Read full review
Return on Investment
  • For the price it is well worth it. It improves collaboration and efficiency which can be easily attributed to cost savings or improved margins.
  • It also adds an element of professionalism and sophistication to the process and presentation of the work, which in turns aids in brand favorability.
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  • Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
  • More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
  • Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.
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ScreenShots

InVision Screenshots

Screenshot of Take designs from ideas to development in one unified platformScreenshot of Collaborate in real time on an endless digital whiteboard. Start fast with a blank canvas or pre-built templates.Screenshot of Create rich, interactive prototypes. Import from Sketch, then gather feedback from any device.Screenshot of Involve your developers early and often. Collect input and provide detailed specs to keep builds on track.