Justinmind vs. Marvel

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Justinmind
Score 8.2 out of 10
N/A
Justinmind offer prototyping and interactive mockups for web and mobile apps, supporting interactive graphics, animations, and user testing, collaboration and feedback sharing, and requirements management.N/A
Marvel
Score 9.0 out of 10
N/A
Marvel is a prototyping and wireframing app.N/A
Pricing
JustinmindMarvel
Editions & Modules
No answers on this topic
No answers on this topic
Offerings
Pricing Offerings
JustinmindMarvel
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
JustinmindMarvel
Considered Both Products
Justinmind
Chose Justinmind
InVision, Adobe XD and Figma
Chose Justinmind
All companies, agencies, and design and tech companies use Figma now. Our company uses adobe XD because our organization is global and large scale and they already had adobe licenses, and the product design team already had licenses for sketch applications. Justinmind comes …
Chose Justinmind
[Justinmind] is easy to learn and easy to use to create quality wireframes and mock ups.
Chose Justinmind
I've used Adobe products like Photoshop and Illustrator to give lots of high quality details and depth to the mockups in the past for client meetings, or I have used Balsamiq for rough drafts for internal teams to show them a working idea on what needs to go on a screen. …
Marvel
Chose Marvel
The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a …
Chose Marvel
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Chose Marvel
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Chose Marvel
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Chose Marvel
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Chose Marvel
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Chose Marvel
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I …
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User Ratings
JustinmindMarvel
Likelihood to Recommend
8.0
(0 ratings)
5.1
(0 ratings)
User Testimonials
JustinmindMarvel
Likelihood to Recommend
It's best to make quick wireframes a lot easier and quicker than most tools out there. However, this is suited for basic design, wireframe, and prototyping but not for the advanced UI design, collaboration, or asset sharing. If you have never had prototyping experience, it is not so intuitive since you will have a learning curve that can take a while. As I said earlier, it needs to be more marketed and needs a lot more tutorials out there.
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The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working. Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.
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Pros
  • Extensive tools for both novice & advanced users.
  • Easy to navigate. Once you get used to the app, its easy to find what you are looking for.
  • Great Layout of the web application.
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  • Extremely intuitive and clean interface. The design is beautiful and simple to navigate.
  • The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs.
  • It's very fast and easy to create simple prototypes.
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Cons
  • Have more tutorials on how to use new features
  • Make it easier to line up text boxes
  • Make to easier to display system responses
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  • Would never hurt to have a greater range of micro-interactions!
  • A greater range of project frames/devices
  • I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files
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Alternatives Considered
[Justinmind] is easy to learn and easy to use to create quality wireframes and mock ups.
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Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
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Return on Investment
  • Return on investment.
  • Speed of production.
  • Alignment between stakeholders.
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  • Creating prototypes of applications, or sites in marvel, guarantees me a considerable return, as it saves time and effort, because the client is quickly introduced to the various stages of prototyping, which avoids rework.
  • Another plus point, it's free!
  • No need to download programs, it's all done online.
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ScreenShots