The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a …
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I …
While these other tools are great for what they are, OmniGraffle’s solid focus on and support for diagramming makes it our tool of choice for communicating workflows and concept relationships, creating documentation, and creating other diagrams. Its libraries allow us to create …
Because we're primarily a Mac shop, Visio was a non-starter. (It's monstrously complex compared to OmniGraffle, which works against the quick-and-dirty just-enough-documentation ideal common on agile teams.) We've used Draw.io on internal projects and when coordinating with …
OmniGraffle has a standard and "Pro" version just like Microsoft Visio does. OmniGraffle works exclusively on Macs, while Visio can run on both Windows and OS X. I probably would be using Visio today if I did not have a Mac background. Even in my past job where I supported …
Stands ahead of the competition; native compatibility and robustness of solution make it the tool of choice. OmniGraffle's price and level of functionality surpass the alternatives.
OmniGraffle is a solid Mac based Visio with much added functionality specific to wireframe designs. The libraries, although somewhat out of date, allow rapid designs with low fidelity, exactly what you want in wire frames. We use Sketch increasingly to handle the layout of the …
It is definitely much more adapted to my needs than PowerPoint, and there are actually not so many tools in that category. As I haven't tried other software like Lucid Chart or Sketch, which appeared recently, I can't really make a comparison. I must say that Omnigraffle fits …
It has much more functionality with flexibility and automated creation of end-to-end from one object to another. It saved a lot of time of creating objects, rather it gave me more opportunities to focus on contents. Another good thing is, like I said in previous answers, there …
Axure RP is almost unnecessarily complicated in some areas and the UI can be drastically improved. FlairBuilder is great overall but lack of or slow support is what hurts it. OmniGraffle is one of my top 2 choices currently and InvisionApp is the other.
Omnigraffle handles flows and diagrams better than other tools I've listed above. However, Axure is far superior for creating wireframes and turning them into interactive prototypes (basically "coding" using if/then logic statements). Sketch is much better for detailed design …
In comparison to Sketch, OmniGraffle is much better with connectors and placeholders. The placeholders were key for me as I use them often while building wireframes. It's so easy to access and drop in. I'm still trying to figure out how to download and sync stencils for Sketch …
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working. Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.
As I said earlier in this review, OmniGraffle does an excellent job with arcs if they are created in OmniGraffle. The same is not true if the drawing I'm working on was imported from Visio. In that case, I need to just start all over with the arc lines, and that is not often a reasonable option.
The ability to easily map out process flows for users of a wide range of tech comfort levels—The design is intuitive enough for even people with lower tech comfort levels to visually chart process flows. We have never had to do significant onboarding for less tech-savvy colleagues—this is a huge timesaver!
Collaborative mind mapping—OmniGraffle is a great platform to get together with people and brainstorm ideas in the early stages of a project, then link ideas together to create visual relationships to inform business and product design decisions.
Communicating strategy to stakeholders—Communicating the complexities of a workflow to stakeholders is a lot easier and more effective, with a diagram that clearly shows the relationships between factors rather than showing them a PowerPoint that, because of its slide-by-slide nature, makes it difficult to consistently show how different factors play into an overall workflow.
No support for team collaboration. I would really like to see a way to share files to iCloud so that others can access and edit.
Better print settings. If you're trying to print a document across many pages, it's not easy to make this happen.
No ability to pre-configure settings. For example, I have to manually change the unit of measure from "inches" to "pixels" when I create a new document, would like the ability to change that fundamentally.
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
Because we're primarily a Mac shop, Visio was a non-starter. (It's monstrously complex compared to OmniGraffle, which works against the quick-and-dirty just-enough-documentation ideal common on agile teams.) We've used draw.io on internal projects and when coordinating with external teams, but a web-based tool was too awkward for heavy use and bogged down with complex documents. For us, OmniGraffle sits in the "sweet spot" between complex data-driven modeling tools and lightweight "drawing" programs that force too much manual labor when doing heavy diagramming work.
Creating prototypes of applications, or sites in marvel, guarantees me a considerable return, as it saves time and effort, because the client is quickly introduced to the various stages of prototyping, which avoids rework.
Another plus point, it's free!
No need to download programs, it's all done online.
I've created multiple OmniGraffle template files that I use constantly. I create covers for our proposals in OmniGraffle with pictures of the the client's buildings or sites. All I need to do is drag and drop the image into the template, change the title and client name and address accordingly and it's ready to go.
Using templates in OmniGraffle has saved lots of time.
Using OmniGraffle to design drawing details for construction documents has allowed us to land projects, purchase orders and new clients to the tune of hundreds of thousands of dollars.