Mercurial is a free, distributed source control management tool. It handles projects of any size and boasts an easy and intuitive interface. Mercurial handles projects of any size and kind. Every clone contains the whole project history, so most actions are local, fast and convenient. Mercurial supports a multitude of workflows and can enhance its functionality with extensions.
N/A
Plastic SCM
Score 8.2 out of 10
Enterprise companies (1,001+ employees)
Plastic SCM is a full stack version control system that aims to make software configuration easy. It focuses on enabling dev teams get work done by facilitating branching, diffing and merging. The vendor says that for those purposes it provides cross-platform apps and GUIs with: Branch explorer Diffing and merging tools (both syntactic and semantic) On-premises and cloud repo management Code review mergebots (last mile…
$6.95
per user
Pricing
Mercurial
Plastic SCM
Editions & Modules
No answers on this topic
Cloud Edition
$6.95
per user
Team Edition (on prem)
$9.95
per user
Enterprise Edition
$23.25
per user
Enterprise Edition (perpetual)
$595.00
per user
Offerings
Pricing Offerings
Mercurial
Plastic SCM
Free Trial
No
Yes
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
Optional
Additional Details
—
* Educational institutions receive a substantial discount on Plastic SCM licensing fees
* Corporate/volume pricing is available
* For more information, please contact sales at sales@codicesoftware.com
When we chose Mercurial it was more popular from perspectives than Git and we have too many problems with the Microsoft team foundation solution. We also want to move from a centralized version of source control to a distributed one. We also were working more and more via the …
Plastic has best integration with unity - zero issues, native, straightforward. Github feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as …
If you generally think that to develop software you have to choose one repository, then in my opinion you have to choose between Mercurial and Git, there is not other solution. Mercurial also has a good merge tool which i can recommend. This gives you the flexibility to push just the "part of the feature", and is much better suited in the case where the "part of feature" and some other "part of the feature" both contain changes to the same file.
Plastic SCM is well suited for the distributed development environment, where branching and merging can easily be handled. Its a good tool for version controlling, especially for a big team which is contributing to a big project simultaneously. Situation where Plastic SCM is not at all well suited are : If the project is smaller one and need to be handled by couple of people. So in that case setting up Plastic SCM and educating people to work on it is not at all efficient
When we chose Mercurial it was more popular from perspectives than Git and we have too many problems with the Microsoft team foundation solution. We also want to move from a centralized version of source control to a distributed one. We also were working more and more via the Internet with our source control so distributed version was only solution.
Plastic has best integration with unity - zero issues, native, straightforward. GitHub feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as gitkraken, gitlab, Sourcetree, fork, etc. it is really easy to develop games this way.