Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Verenia CPQ
Score 9.1 out of 10
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EosCPQ is a cloud-based configuration, pricing, and quoting software solution offered by Verenia. EosCPQ includes features such as a powerful rules engine, dynamic product visualization options, and web lead generation with product configuration / quote forms.
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Pricing
Unreal Engine
Verenia CPQ
Editions & Modules
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but …
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep …
Despite the fact that Unreal Engine is generally used to create games, I tried combining it with Revit to generate 3D models of construction plans and renders, and it worked very well indeed. The level of detail in Unreal Engine renders was higher than that of normal architectural rendering tools. There were also a lot more customization choices
I recommend this software to all companies that make their own products, as it helps them with all the sales management, from product creation, details, and features, to sales with customers, invoicing, and budgeting. It has worked very well for us and we have had no major problems.
Thanks to the pricing rules tool, we can determine the final price of the products, for different customers, depending on the location of the customer, the type of product, the number of products, and other rules that can be easily configured.
I like that the software allows user access by roles, so that team members can have access only to parts of the program, according to their department, and make changes to products, design, prices, costs, sales, etc., according to their tasks within the project.
I love that from the same software all departments can work, from design, making drawings of products in 2d and 3d, finance with invoice management and even marketing and sales, with a guide of questions and recommendations provided by the software to improve sales.
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
To have better accuracy using Verenia CPQ requires more clicks than necessary, as we have not been able to fully automate all tasks for our end user when quoting each product individually.
Sometimes the API integration and synchronization fails and that generates errors in invoices and problems to catalog certain materials.
Verenia CPQ does not allow editing existing configurations, if we want to give our own signature we must create new configurations from clean templates.
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.