The Alpha platform is a unified mobile and web app development and deployment environment with distinct "no-code" and "low-code" components. The vendor says that using the Alpha TransForm no-code environment, business users and developers can take full advantage of all the capabilities of the smartphone to turn any form into a mobile app in minutes, and power users can add advanced app functionality with Alpha TransForm's built-in programming language. IT developers can use the…
$35
Hololink
Score 9.1 out of 10
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Hololink is a web-based Augmented Reality editor which enables creation of AR through a visual no-code solution. AR created in Hololink is served directly in the mobile browser without the use of an app, making the whole process from creation to end-user 100% browser-based. Hololink gives creators access to: A visual storyboard to ensure a clear overview of all end-user interactions and the entire user journey, making it possible to use rich storytelling. The…
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Pricing
Alpha Anywhere
Hololink
Editions & Modules
Alpha TransForm (no-code component)
35/month
Alpha Anywhere Business
$1,499/year
Alpha Anywhere
$1,499/year
Alpha Anywhere Business Pro
$2,499/year
Alpha Anywhere Enterprise
Call Us +1 781.850.4600
Volume Discounts
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Offerings
Pricing Offerings
Alpha Anywhere
Hololink
Free Trial
Yes
Yes
Free/Freemium Version
Yes
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
Optional
No setup fee
Additional Details
Questions?
Call us: +1 781.229.4500
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Community Pulse
Alpha Anywhere
Hololink
Features
Alpha Anywhere
Hololink
Low-Code Development
Comparison of Low-Code Development features of Product A and Product B
We use Alpha Anywhere to develop large scale business applications. So far, we haven't found any real limitations. This is exemplified by my response to my customers who frequently ask, "Is it possible..." I always interrupt them before this sentence goes any further by telling them, "with our development platform, anything's possible" (then we have to discuss whether the time/cost is worth the added benefit of what they're requesting).
On the commercial side, Hololink is perfect for implementing extra information in existing materials. Why make an entire catalog, when you can just have one page with a Hololink on it. It doesn't require an app. Everyone who has a smartphone will be able to see the AR overlay. I have recommended Hololink to many of my colleagues at other institutions, who have made brilliant commercial AR experiences in other systems, but struggle with getting potential new students to download an app, in order to see it. I cannot emphasize enough how great it is to be able to skip the download-an-app part. Hololink also has a great potential for geocaching-like experiences and games. One way this could be achieved would be to make it possible for users to make a username, and then give them points when they use a Hololink in a certain way, or reward them for finding Hololinks in the wild. It would be interesting if the Hololink tracker could look for more images simultaneously, appealing to the more exploratory aspects of people. These are functionalities that I hope might come in the future.
As opposed to all other AR creation tools that I know, Hololink does not require consumers to download an app, thereby bypassing the primary problem of creating AR experiences, which is getting people to download an app. Let it be known that native apps are going away, the future is web-based because it is easier.
The Hololink image-tracking, which enables AR elements to be projected upon real-world objects and images is exceptionally good compared to other AR projects that also use image-tracking. In Hololink your buttons, 3D models, and videos do not sail away from the objects that they're supposed to be attached to.
The people working on Hololink are very focused on UX, and the few times that I have had suggestions, they have been very attentive.
Hololink comes pre-packed with a lot of 3D models there are cases where I would like to write text on models directly, instead of using the annotation function which Hololink provides. It would be easier than having to upload my own 3D models, which is also possible.
I stopped evaluating alternate products several years ago as Alpha Anywhere has continued to develop and keep up with technological advances to my satisfaction. Having made the decision to focus development with Alpha Anywhere, I have not looked back and continue to develop at pace for my existing and growing client base.
A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to figure out why. Hololink is just a scan away and you don´t have to connect to any user accounts to see other student products.
AR is hot right now and thus helps attract people. In the future, the AR-excitement might lessen, but it has clear affordances in terms of communication that will continue to be relevant as long as people have smartphones or google-glasses or the likes.