Figma vs. Marvel

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
Marvel
Score 9.0 out of 10
N/A
Marvel is a prototyping and wireframing app.N/A
Pricing
FigmaMarvel
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
No answers on this topic
Offerings
Pricing Offerings
FigmaMarvel
Free Trial
NoNo
Free/Freemium Version
YesNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
FigmaMarvel
Considered Both Products
Figma
Chose Figma
Figma was a huge turning point compared to its competitors, especially Adobe XD, a tool designed for the same purpose as Figma. I would say that it and all the other tools I mentioned, including those that do not have the same focus on UX design (Photoshop and Illustrator), …
Chose Figma
Figma is a more advanced tool than Canva, but Canva is easier to use and has a lot of templates.
Chose Figma
Adobe XD is an absurd copycat that never got to have even 10% of Figma's features. It's hyper fast because it's native, but that's the only good thing it has.

Axure RP is an excellent prototyping software, with Local Variables and complex interactions. But it's also extremely …
Chose Figma
Compared to Adobe XD, the Figma tool is much easier to use, offers more features, and has a much lower cost. Its features are less complex, making it very easy to teach beginners how to use it. The navigable prototype is also easier and more efficient to share in Figma compared …
Chose Figma
Figma easily wins against adobe XD. Asset sharing on XD was a pain. Figma makes it really easy by allowing you to export any layer as an asset. XD had no comments making it incredibly hard to communicate with the designer in remote settings. XD's prototyping system was not good …
Chose Figma
Figma is the best for collaboration, most intuitive interface and compatible with the most outside softwares. Plugin library is also expansive
Chose Figma
Figma is by far the best prototyping tool out there. I am such a fan of this tool.
Chose Figma
I prefer using Figma the most so far during the past several years over tools like JustInMind and/or UX Pin.
Chose Figma
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout …
Chose Figma
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Chose Figma
Better auto layouts, components and prototyping capabilities. Variables in Figma are also a fantastic addition to create a robust, and scalable design system. I use these features all the time. Love them!
Chose Figma
Figma compared to other tools has user friendly UI which is very easy for all levels of designers. Compared to Adobe XD and Sketch Figma is stable, while in other tools I have faced software crashing in the middle of the work which resulted in loss of data/design. Compared to …
Chose Figma
Figma definitely has better UX than Adobe XD and also is light-weight compared to XD. The eco-system is stronger with Figma if you are tech company.
Chose Figma
I prefer to use it comparing to Adobe Xd. It surely is more intuitive and still develops itself providing new features (e.g. variables; however, I had to get used to the new interface). Now, if I had to compare it to Axure it'd depend on the project I'm working on. In case of …
Chose Figma
Figma is the only tool that was build from the ground up for enterprise level distributed teams. If I were a one man shop or even a small team, I would consider sketch or other cheaper alternatives. For a large enterprise team, the only winner is Figma.
Chose Figma
Figma is the go-to design tool that can be pushed to production very easily with developer tools. In my opinion it's the most complete design tool that considers the entire design process including the creation of solid design systems, high-fidelity prototyping, user testing, …
Chose Figma
Much nicer to not have to open a million pages at once.
Much faster and embeds are good for Jira even if slow.
Chose Figma
I think Figma is better because it's easier to create more visually appealing work. I would say that Figma is better for people who are used to using this sort of visual design software/platform. Whereas I think Miro is better for first time users, it doesn't offer as many …
Chose Figma
Figma is the best for collaborative work. Very easy to learn, so easy that most people dont use it properly (which is good and bad at the same time). Prototyping is where I'd wish it will improve. Axure was awesome.
Chose Figma
Figma is way better than Adobe Illustrator because of its ability to seamlessly integrate multiple use cases like mobile design and vector-based shape building. While Adobe Illustrator is great for adding texture and depth to illustration you can still build high-end …
Chose Figma
In comparison to Figma, other tools which can accomplish similar tasks (Adobe XD, Sketch, and Adobe Photoshop) feel outdated, clunky, and lacking in functionality.

When switching over to Figma, the experience feels much more elegant, convenient, and cutting-edge in a number of …
Chose Figma
Figma is the most efficient tool for teams and sharing with clients. It's also easier to learn than other Adobe products. When sharing designs with clients, Figma looks more professional than Canva.
Chose Figma
In Figma I can make websites and apps. With Miro I can brainstorm about how I want the app to be and what my ideas are.
Marvel
Chose Marvel
The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a …
Chose Marvel
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Chose Marvel
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Chose Marvel
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Chose Marvel
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Chose Marvel
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Chose Marvel
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I …
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User Ratings
FigmaMarvel
Likelihood to Recommend
9.0
(0 ratings)
5.1
(0 ratings)
Likelihood to Renew
10.0
(0 ratings)
-
(0 ratings)
Usability
8.6
(0 ratings)
-
(0 ratings)
Availability
5.5
(0 ratings)
-
(0 ratings)
Performance
8.2
(0 ratings)
-
(0 ratings)
Support Rating
5.1
(0 ratings)
-
(0 ratings)
In-Person Training
9.1
(0 ratings)
-
(0 ratings)
Online Training
6.4
(0 ratings)
-
(0 ratings)
Configurability
6.4
(0 ratings)
-
(0 ratings)
Ease of integration
6.4
(0 ratings)
-
(0 ratings)
Product Scalability
7.3
(0 ratings)
-
(0 ratings)
Vendor post-sale
7.3
(0 ratings)
-
(0 ratings)
Vendor pre-sale
7.3
(0 ratings)
-
(0 ratings)
User Testimonials
FigmaMarvel
Likelihood to Recommend
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
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The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working. Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.
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Pros
  • It's efficient, very efficient. Many things that take multiple clicks on other platforms can be completed in less than half the clicks, for example.
  • Alignment of objects is fast, accurate and easy as red line guides appear when moving objects around.
  • Autolayout ensures a balanced visual experience and aligns with CSS grid systems.
  • The ability to specify a grid and use it. For example, a 2pt or 4pt or 8pt grid.
  • Components and the ability to create a design system speeds up future work tremendously and creates design and brand consistency.
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  • Extremely intuitive and clean interface. The design is beautiful and simple to navigate.
  • The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs.
  • It's very fast and easy to create simple prototypes.
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Cons
  • Animated prototyping.
  • Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
  • Swapping a component but retaining inputted copy or imagery.
  • Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
  • Folder structures - larger teams need multiple layers of folder structure to help find things.
  • Branch performance - we need better, more user-friendly solutions to get designs to merge better.
  • Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
  • Default sharing options need improvement.
  • Responsive ratios' in prototyping without having to recreate pages.
  • Better collaboration with Jira to bring in links in the design mode not just dev mode.
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  • Would never hurt to have a greater range of micro-interactions!
  • A greater range of project frames/devices
  • I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files
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Likelihood to Renew
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
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No answers on this topic
Usability
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
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No answers on this topic
Reliability and Availability
The only regret I have is, its not available when there is no internet
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No answers on this topic
Performance
I think its great, As there are many other software or systems which can be integrated with it as plugins or API's
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No answers on this topic
Support Rating
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
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No answers on this topic
In-Person Training
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
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No answers on this topic
Online Training
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
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No answers on this topic
Alternatives Considered
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
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Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
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Scalability
I think this is great and as I mentioned at ADP we use Figma extensively whether by designers, researchers or content writers
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No answers on this topic
Return on Investment
  • Allows us to get funding for further phases of the project (which is uncountable)
  • Well, it lets us show off when needed due to well suited UI-oriented character
  • Easily approachable by anyone (browser use)
  • User friendly interface
  • More advanced cooperation requires some of the users to have a license
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  • Creating prototypes of applications, or sites in marvel, guarantees me a considerable return, as it saves time and effort, because the client is quickly introduced to the various stages of prototyping, which avoids rework.
  • Another plus point, it's free!
  • No need to download programs, it's all done online.
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ScreenShots