Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
Revel
Score 4.0 out of 10
N/A
Revel from Pearson supports students with note taking, assessments, and other classroom tasks, and integrates with commonly used LMS.
N/A
Pricing
Kahoot!
Pearson Revel
Editions & Modules
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
Kahoot! 360 for Enterprises
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Offerings
Pricing Offerings
Kahoot!
Revel
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Kahoot!
Pearson Revel
Considered Both Products
Kahoot!
Verified User
Anonymous
Chose Kahoot!
Kahoot! is well tailored to fit the requirements. Whatever you look for is found in Kahoot! therefore it saves you a lot of time in designing training programs while other applications/platforms require a lot of efforts and it is hard to find your way through on the web and …
I forgot the names of the other products like Kahoot. I think that summarizes how close I am to favoring Kahoot within this category. In our field when it's webinar time we always look forward to Kahoot sessions in between or at the end of the session. It is great to have …
It is easy to use, more convenient and easy to understand to use. Other application needs to choose first the user photo before joining the game. Most of them has a lag or crash moment.
I only experience Kahoot and joinmyquizz and have an enjoyable experience. For me, Kahoot is more user-friendly compared to the other game tool. Also, it is not confusing in terms of questions and answers and you will see the rank leader right away. I think Kahoot is most …
I have not left a review for Quizlet on the website, but it is the closest experience I have had within a similar field group. I've never used Quizlet within a work environment, however, I like that Quizlet allows you to establish your own questions and tests and apply that to …
Kahoot is easier to use, we are more familiar with Kahoot and how it is played. Easy to explain to clients the mechanics of the game. Kahoot is more popular to use when it comes to online games, learning check and fun for clients.
Kahoot is more interactive than Quizlet and Google Classroom providing more engaging learning tools when using. I like Kahoot over Quizlet because of the choice and fun activities that students and teachers can use to check understanding and expand concepts. It gets students …
Most of the time, the organizers of the webinars or training I attended are using Kahoot. It's fun to use, the fun music while using it, and the cute images. It makes the event lively and exciting while playing.
It is a slightly different program. Kahoot allows for a game against everyone while Quizlet allows the user to play various learning games such as matching and flashcards. Quizlet Live is similar in that there is a gaming aspect but the game is different in that Kahoot everyone …
Kahoot is better for my competitive students, they love seeing their name constantly on the leaderboard. Kahoot has more lessons to chose from and my students simply like it more than Quizizz. Quizizz is good for more formal assessments, while Kahoot is better for more whole …
Poll Everywhere had some cool and handy features but didn't offer a robust amount of options for our team, offering tools for internal and external communications. Poll Everywhere also offered a wide array of integrations that were extremely useful but weren't enough to sway …
Kahoot is more engaging than Quizlet. Quizlet is simple and clean. Kahoot's user interface is a bit brighter and busier. Students pay more attention to Kahoot, and request to use it when reviewing information from a lesson or chapter. Kahoot can be used for multiple components …
We've used Qualtrics in the past to collect the information, but it really isn't designed to be used as a "quiz" feature. We have to export each student's answer individually and that's a tedious process. There's also no automatic feedback. We've also used Quizziz a few times …
Blue Canoe includes games to provide users more means to learn the language in a different way. This program marks each day and sets goals for users to improve participation and engagements. However, it does not have an interface that students and teachers can both work …
We have also used myQuiz.org which is a totally free alternative. We use them both right now. Kahoot! has more features and looks more polished but myQuiz gets the job done if you need to quickly throw together a simple quiz competition at no charge. myQuiz isn't suited for …
Kahoot offers a plethora of options for creating learning activities to use in the classroom. The variety of choices that I can incorporate when making Kahoots allows me to keep my learners actively engaged. I can differentiate learning for all of my students easily using …
Kahoot! is very similar to programs like GimKit or Quizlet or Quizziz. I find Kahoot! to be easier to use and it has greater capacity for free storage of quizzes. I have some I've used in past years and they're still available to me. Low cost is exceptionally important to me.
In my opinion, McGraw-Hill Connect is by far much better than Pearson Revel. It has more functionality. I think the McGraw-Hill SmartBook is better than the Pearson Revel (which is merely a reading app). The SmartBook allows instructors customization and it helps students to …
I have used Pearson MyPsycLab in the past. I believe it was a better overall product than the REVEL system because the text and learning activities were separated, Students could view the text, then complete the activities. Overall, I think that both printed texts and …
Kahoot is excellent for more mature students, I would say students in 3rd grade and above. It's excellent if you want to create a fun and engaging way to test or quiz students, or even just to review content information. I really appreciate that there are thousands of already made lessons, so I almost never have to make my own! I get to simply search, make sure it's appropriate for what I'm looking for, and use it (yay no prep!).
In my opinion, Pearson Revel isn't a bad product. It works as intended. However, the customer service at Pearson Revel is very poor (at least based on my personal experience. Others may have better success with their customer services). I tried to contact the Pearson representative numerous times via email and phone calls to set up Pearson Revel for my class. In my experience, the representative never returned my emails or phone calls. I am very disappointed by their lack of customer support.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
The site is not very simple to find your way through. It is uploaded with so much data; therefore it would be good if they can organize it a little bit.
It would be good to give free templates to free users to attract them.
Unfortunately, there are some videos that do not play, or situations where the video does not match the question content. These are bugs that should be attended to by Pearson, but although I have reported them (along with students), they have not been remedied.
Instructors who would prefer to use only the digital text do not have the option to purchase the text without the platform.
Because the text and software are integrated, there are no "page numbers" as in other digital texts which makes it hard to reference a particular section in a lecture, assignment, or presentation.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
I forgot the names of the other products like Kahoot. I think that summarizes how close I am to favoring Kahoot within this category. In our field when it's webinar time we always look forward to Kahoot sessions in between or at the end of the session. It is great to have Kahoot during these times
I have used Pearson MyPsycLab in the past. I believe it was a better overall product than the REVEL system because the text and learning activities were separated, Students could view the text, then complete the activities. Overall, I think that both printed texts and systems like REVEL will be obsolete in the near future as content is readily available on the internet at no cost to the student.
NEGATIVE: The platform is less expensive than a printed text, but students can use OER's for free. This is especially important at the community college level where students tend to have less financial resources for education.
NEGATIVE: After the course completes, the student has nothing to use as a reference. They cannot go back and view the content, nor can they print any of the content.
NEGATIVE: The student pays for the learning platform and content which includes a large number of activities and resources. While this seems to be a positive thing, students (and instructors) can get overwhelmed with the number of activities and resources available. Some students won't use any of the resources at all.