Autodesk 3ds Max the original ground-breaking software
Use Cases and Deployment Scope
I create 3D illustrations and animations for a living. I use Autodesk 3ds Max almost daily. I use it from modeling for concept and final design, to final render quality finished images and animations.
Pros
- Quick polygonal modeling mock-ups and easy edits with non-destructive stacks
- Endless plug-ins and scripting to automate some and complete other tasks faster
- Capable render engine, and plenty of third-party options
- Incredible interface that I think most programs adopted from
Cons
- Rotations have some math errors, and sometimes skew an object because of transform errors.
- The programming error that never allowed it to be ported to Mac computers.
- The subscription based model for the little guy, sole-proprietor is really a hardship.
Return on Investment
- Having to take comments on and re-render a set of single multi-camera shots wastes a lot of time, as there is also an error "batch render." Slows down my completion of a job, even for the most minor image updates.
- Not being able to offer my freelance/contractor services period in-house on studios that are exclusively Mac. They don't even offer Autodesk 3ds Max as an option because they have never been able to see it in action. Huge loss of potential hires, with my 33year 3DStudio/Autodesk 3ds Max experience
- When most current version is needed I jump onto the subscription temporarily and this eats severely into my profits. As clients want lower and lower prices with international and AI competition. Especially when I know many International houses for a fact use pirated 3D software.
Usability
Alternatives Considered
Autodesk Maya, SketchUp, Blender and Cinema 4D
Other Software Used
Adobe PhotoShop, Procreate, Adobe After Effects, CorelDRAW, Adobe Dreamweaver, Adobe Premiere Pro, Midjourney


