TrustRadius Insights for Unreal Engine are summaries of user sentiment data from TrustRadius reviews and, when necessary, third party data sources.
Pros
Intuitive User Interface: Users consistently praise Unreal Engine for its intuitive and easy-to-use user interface, with many stating that it has allowed them to quickly create and customize projects.
Powerful Blueprint System: The Blueprints system is highly regarded by users for its power and visual nature, enabling efficient development without extensive coding knowledge. Several reviewers have mentioned how this feature has made the development process easier and more accessible.
Extensive Online Support and Documentation: Many users appreciate the extensive online support and documentation available for Unreal Engine, including tutorials and forums. This resource has helped troubleshoot issues and find solutions, making it easier for users to navigate any challenges they may encounter during their projects.
I began employing Unreal Engine to take renders of the construction model prepared using Revit. The level of customization and detail available is truly astounding. I can now increase the extent of realism in my renderings, thanks to Unreal Engine, which has greatly helped me attract the attention of my clients.
Pros
Achieving proper depth effect of the background layer
Walkthrough videos of any given layout can be easily prepared and made more immersive
Creating the most detailed 3D models
Takes very little time to produce the required renders depending on the complexity of the input
Cons
The user interface is quite hard to get familiar with
Requires very high spec configuration to run
The asset library could use some additional content
Licensing does not seem very budget friendly
Likelihood to Recommend
Despite the fact that Unreal Engine is generally used to create games, I tried combining it with Revit to generate 3D models of construction plans and renders, and it worked very well indeed. The level of detail in Unreal Engine renders was higher than that of normal architectural rendering tools. There were also a lot more customization choices.
We use Unreal Entine to augment our normal 3d visualization workflow. Primarily it is used to add functionlaity to 3d environments, develop VR products and provide realtime render capabilities. It's really easy to export models and textures from our primary software, 3ds Max, to Unreal Engine and then continue to develop the model. Epic Games, the developer of UE has spent a lot of time and money to make sure UE plays nice with everybody.
Pros
Realtime rendering
Interactivity and user interface
Virtual Reality development
Ease of distribution of final product
Cons
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
Likelihood to Recommend
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature.
It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can.
It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked.